1
0
Fork 0
mirror of https://github.com/zeldaret/oot.git synced 2024-12-27 23:36:22 +00:00

Fix some typo/spelling

This commit is contained in:
Dragorn421 2022-10-05 12:43:10 +02:00
parent 403221a02b
commit 1baa571f18
No known key found for this signature in database
GPG key ID: 32B53D2D16FC4118
2 changed files with 3 additions and 3 deletions

View file

@ -102,7 +102,7 @@ typedef enum {
/* 0x3A */ CAM_SET_NORMAL2,
/* 0x3B */ CAM_SET_FISHING, // Fishing pond by the lake
/* 0x3C */ CAM_SET_CS_C, // Various cutscenes "DEMOC"
/* 0x3D */ CAM_SET_JABU_TENTACLE, // Jabu-Jabu Parasitic Tenticle Rooms "UO_FIBER"
/* 0x3D */ CAM_SET_JABU_TENTACLE, // Jabu-Jabu Parasitic Tentacle Rooms "UO_FIBER"
/* 0x3E */ CAM_SET_DUNGEON2,
/* 0x3F */ CAM_SET_DIRECTED_YAW, // Does not auto-update yaw, tends to keep the camera pointed at a certain yaw (used by biggoron and final spirit lowering platform) "TEPPEN"
/* 0x40 */ CAM_SET_PIVOT_FROM_SIDE, // Fixed side view, allows rotation of camera (eg. Potion Shop, Meadow at fairy grotto) "CIRCLE7"

View file

@ -147,7 +147,7 @@ void Lights_BindDirectional(Lights* lights, LightParams* params, Vec3f* vec) {
* a light to it. Then apply color and positional/directional info for each light
* based on the parameters supplied by the node.
*
* Note: Lights in a given list can only be binded to however many free slots are
* Note: Lights in a given list can only be bound to however many free slots are
* available in the Lights group. This is at most 7 slots for a new group, but could be less.
*/
void Lights_BindAll(Lights* lights, LightNode* listHead, Vec3f* vec) {
@ -217,7 +217,7 @@ void LightContext_SetFog(LightContext* lightCtx, u8 r, u8 g, u8 b, s16 fogNear,
}
/**
* Allocate a new Lights group and initilize the ambient color with that provided by LightContext
* Allocate a new Lights group and initialize the ambient color with that provided by LightContext
*/
Lights* LightContext_NewLights(LightContext* lightCtx, GraphicsContext* gfxCtx) {
return Lights_New(gfxCtx, lightCtx->ambientColor[0], lightCtx->ambientColor[1], lightCtx->ambientColor[2]);