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Fix some typo/spelling

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Dragorn421 2022-10-05 12:43:10 +02:00
parent 403221a02b
commit 1baa571f18
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GPG key ID: 32B53D2D16FC4118
2 changed files with 3 additions and 3 deletions

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@ -147,7 +147,7 @@ void Lights_BindDirectional(Lights* lights, LightParams* params, Vec3f* vec) {
* a light to it. Then apply color and positional/directional info for each light
* based on the parameters supplied by the node.
*
* Note: Lights in a given list can only be binded to however many free slots are
* Note: Lights in a given list can only be bound to however many free slots are
* available in the Lights group. This is at most 7 slots for a new group, but could be less.
*/
void Lights_BindAll(Lights* lights, LightNode* listHead, Vec3f* vec) {
@ -217,7 +217,7 @@ void LightContext_SetFog(LightContext* lightCtx, u8 r, u8 g, u8 b, s16 fogNear,
}
/**
* Allocate a new Lights group and initilize the ambient color with that provided by LightContext
* Allocate a new Lights group and initialize the ambient color with that provided by LightContext
*/
Lights* LightContext_NewLights(LightContext* lightCtx, GraphicsContext* gfxCtx) {
return Lights_New(gfxCtx, lightCtx->ambientColor[0], lightCtx->ambientColor[1], lightCtx->ambientColor[2]);