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Rename "Sound" to "Sfx" (#1292)
* First attempt * More * rename * more sound -> sfx / sound effect (#7) * PR Suggestions * PR Suggestions * Small fix Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> Co-authored-by: fig02 <fig02srl@gmail.com>
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321 changed files with 2879 additions and 2904 deletions
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@ -9,7 +9,7 @@ typedef enum {
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/* 4 */ BANK_SYSTEM,
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/* 5 */ BANK_OCARINA,
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/* 6 */ BANK_VOICE
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} SoundBankType;
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} SfxBankType;
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typedef enum {
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/* 0 */ SFX_STATE_EMPTY,
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@ -39,7 +39,7 @@ typedef struct {
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/* 0x2D */ u8 next;
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/* 0x2E */ u8 channelIdx;
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/* 0x2F */ u8 unk_2F;
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} SoundBankEntry; // size = 0x30
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} SfxBankEntry; // size = 0x30
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/*
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* SFX IDs
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@ -89,9 +89,9 @@ typedef enum {
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typedef struct {
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u32 priority; // lower is more prioritized
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u8 entryIndex;
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} ActiveSound;
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} ActiveSfx;
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// SoundParams bit-packing
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// SfxParams bit-packing
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#define SFX_PARAM_01_SHIFT 0
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#define SFX_PARAM_01_MASK (3 << SFX_PARAM_01_SHIFT)
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@ -116,6 +116,6 @@ typedef struct {
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typedef struct {
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u8 importance;
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u16 params;
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} SoundParams;
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} SfxParams;
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#endif
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