mirror of
https://github.com/zeldaret/oot.git
synced 2025-07-02 22:14:33 +00:00
Rename "Sound" to "Sfx" (#1292)
* First attempt * More * rename * more sound -> sfx / sound effect (#7) * PR Suggestions * PR Suggestions * Small fix Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> Co-authored-by: fig02 <fig02srl@gmail.com>
This commit is contained in:
parent
1652b7e5d7
commit
1d19f37b26
321 changed files with 2879 additions and 2904 deletions
|
@ -189,7 +189,7 @@ typedef struct Actor {
|
|||
/* 0x01C */ s16 params; // Configurable variable set by the actor's spawn data; original name: "args_data"
|
||||
/* 0x01E */ s8 objBankIndex; // Object bank index of the actor's object dependency; original name: "bank"
|
||||
/* 0x01F */ s8 targetMode; // Controls how far the actor can be targeted from and how far it can stay locked on
|
||||
/* 0x020 */ u16 sfx; // SFX ID to play. Sound plays when value is set, then is cleared the following update cycle
|
||||
/* 0x020 */ u16 sfx; // SFX ID to play. Sfx plays when value is set, then is cleared the following update cycle
|
||||
/* 0x024 */ PosRot world; // Position/rotation in the world
|
||||
/* 0x038 */ PosRot focus; // Target reticle focuses on this position. For player this represents head pos and rot
|
||||
/* 0x04C */ f32 targetArrowOffset; // Height offset of the target arrow relative to `focus` position
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue