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Rename "Sound" to "Sfx" (#1292)
* First attempt * More * rename * more sound -> sfx / sound effect (#7) * PR Suggestions * PR Suggestions * Small fix Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> Co-authored-by: fig02 <fig02srl@gmail.com>
This commit is contained in:
parent
1652b7e5d7
commit
1d19f37b26
321 changed files with 2879 additions and 2904 deletions
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@ -9,7 +9,7 @@ typedef struct {
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/* 0x0C */ f32* freqScale;
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/* 0x10 */ f32* vol;
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/* 0x14 */ s8* reverbAdd;
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} SoundRequest; // size = 0x18
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} SfxRequest; // size = 0x18
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typedef struct {
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/* 0x00 */ f32 value;
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@ -18,33 +18,33 @@ typedef struct {
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/* 0x0C */ u16 remainingFrames;
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} UnusedBankLerp; // size = 0x10
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SoundBankEntry D_8016BAD0[9];
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SoundBankEntry D_8016BC80[12];
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SoundBankEntry D_8016BEC0[22];
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SoundBankEntry D_8016C2E0[20];
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SoundBankEntry D_8016C6A0[8];
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SoundBankEntry D_8016C820[3];
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SoundBankEntry D_8016C8B0[5];
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SoundRequest sSoundRequests[0x100];
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u8 sSoundBankListEnd[7];
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u8 sSoundBankFreeListStart[7];
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u8 sSoundBankUnused[7];
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ActiveSound gActiveSounds[7][3];
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SfxBankEntry D_8016BAD0[9];
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SfxBankEntry D_8016BC80[12];
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SfxBankEntry D_8016BEC0[22];
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SfxBankEntry D_8016C2E0[20];
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SfxBankEntry D_8016C6A0[8];
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SfxBankEntry D_8016C820[3];
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SfxBankEntry D_8016C8B0[5];
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SfxRequest sSfxRequests[0x100];
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u8 sSfxBankListEnd[7];
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u8 sSfxBankFreeListStart[7];
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u8 sSfxBankUnused[7];
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ActiveSfx gActiveSfx[7][3];
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u8 sCurSfxPlayerChannelIdx;
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u8 gSoundBankMuted[7];
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u8 gSfxBankMuted[7];
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UnusedBankLerp sUnusedBankLerp[7];
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u16 gAudioSfxSwapSource[10];
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u16 gAudioSfxSwapTarget[10];
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u8 gAudioSfxSwapMode[10];
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void Audio_SetSoundBanksMute(u16 muteMask) {
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void Audio_SetSfxBanksMute(u16 muteMask) {
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u8 bankId;
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for (bankId = 0; bankId < ARRAY_COUNT(gSoundBanks); bankId++) {
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for (bankId = 0; bankId < ARRAY_COUNT(gSfxBanks); bankId++) {
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if (muteMask & 1) {
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gSoundBankMuted[bankId] = true;
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gSfxBankMuted[bankId] = true;
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} else {
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gSoundBankMuted[bankId] = false;
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gSfxBankMuted[bankId] = false;
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}
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muteMask = muteMask >> 1;
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}
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@ -64,12 +64,12 @@ void Audio_ClearBGMMute(u8 channelIdx) {
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}
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}
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void Audio_PlaySoundGeneral(u16 sfxId, Vec3f* pos, u8 token, f32* freqScale, f32* vol, s8* reverbAdd) {
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void Audio_PlaySfxGeneral(u16 sfxId, Vec3f* pos, u8 token, f32* freqScale, f32* vol, s8* reverbAdd) {
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u8 i;
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SoundRequest* req;
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SfxRequest* req;
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if (!gSoundBankMuted[SFX_BANK_SHIFT(sfxId)]) {
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req = &sSoundRequests[gSoundRequestWriteIndex];
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if (!gSfxBankMuted[SFX_BANK_SHIFT(sfxId)]) {
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req = &sSfxRequests[gSfxRequestWriteIndex];
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if (!gAudioSfxSwapOff) {
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for (i = 0; i < 10; i++) {
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if (sfxId == gAudioSfxSwapSource[i]) {
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@ -82,8 +82,8 @@ void Audio_PlaySoundGeneral(u16 sfxId, Vec3f* pos, u8 token, f32* freqScale, f32
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req->freqScale = freqScale;
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req->vol = vol;
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req->reverbAdd = reverbAdd;
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gSoundRequestWriteIndex++;
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req = &sSoundRequests[gSoundRequestWriteIndex];
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gSfxRequestWriteIndex++;
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req = &sSfxRequests[gSfxRequestWriteIndex];
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}
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i = 10; // "break;"
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}
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@ -95,18 +95,18 @@ void Audio_PlaySoundGeneral(u16 sfxId, Vec3f* pos, u8 token, f32* freqScale, f32
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req->freqScale = freqScale;
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req->vol = vol;
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req->reverbAdd = reverbAdd;
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gSoundRequestWriteIndex++;
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gSfxRequestWriteIndex++;
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}
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}
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void Audio_RemoveMatchingSoundRequests(u8 aspect, SoundBankEntry* cmp) {
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SoundRequest* req;
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void Audio_RemoveMatchingSfxRequests(u8 aspect, SfxBankEntry* cmp) {
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SfxRequest* req;
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s32 remove;
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u8 i = gSoundRequestReadIndex;
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u8 i = gSfxRequestReadIndex;
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for (; i != gSoundRequestWriteIndex; i++) {
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for (; i != gSfxRequestWriteIndex; i++) {
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remove = false;
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req = &sSoundRequests[i];
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req = &sSfxRequests[i];
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switch (aspect) {
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case 0:
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if (SFX_BANK_MASK(req->sfxId) == SFX_BANK_MASK(cmp->sfxId)) {
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@ -145,18 +145,18 @@ void Audio_RemoveMatchingSoundRequests(u8 aspect, SoundBankEntry* cmp) {
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}
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}
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void Audio_ProcessSoundRequest(void) {
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void Audio_ProcessSfxRequest(void) {
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u16 sfxId;
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u8 count;
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u8 index;
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SoundRequest* req;
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SoundBankEntry* entry;
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SoundParams* soundParams;
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SfxRequest* req;
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SfxBankEntry* entry;
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SfxParams* sfxParams;
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s32 bankId;
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u8 evictImportance;
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u8 evictIndex;
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req = &sSoundRequests[gSoundRequestReadIndex];
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req = &sSfxRequests[gSfxRequestReadIndex];
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evictIndex = 0x80;
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if (req->sfxId == 0) {
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return;
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@ -167,29 +167,29 @@ void Audio_ProcessSoundRequest(void) {
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bankId = SFX_BANK(req->sfxId);
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}
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count = 0;
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index = gSoundBanks[bankId][0].next;
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index = gSfxBanks[bankId][0].next;
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while (index != 0xFF && index != 0) {
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if (gSoundBanks[bankId][index].posX == &req->pos->x) {
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if ((gSoundParams[SFX_BANK_SHIFT(req->sfxId)][SFX_INDEX(req->sfxId)].params & SFX_FLAG_5) &&
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gSoundParams[SFX_BANK_SHIFT(req->sfxId)][SFX_INDEX(req->sfxId)].importance ==
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gSoundBanks[bankId][index].sfxImportance) {
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if (gSfxBanks[bankId][index].posX == &req->pos->x) {
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if ((gSfxParams[SFX_BANK_SHIFT(req->sfxId)][SFX_INDEX(req->sfxId)].params & SFX_FLAG_5) &&
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gSfxParams[SFX_BANK_SHIFT(req->sfxId)][SFX_INDEX(req->sfxId)].importance ==
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gSfxBanks[bankId][index].sfxImportance) {
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return;
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}
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if (gSoundBanks[bankId][index].sfxId == req->sfxId) {
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if (gSfxBanks[bankId][index].sfxId == req->sfxId) {
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count = gUsedChannelsPerBank[gSfxChannelLayout][bankId];
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} else {
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if (count == 0) {
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evictIndex = index;
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sfxId = gSoundBanks[bankId][index].sfxId & 0xFFFF;
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evictImportance = gSoundParams[SFX_BANK_SHIFT(sfxId)][SFX_INDEX(sfxId)].importance;
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} else if (gSoundBanks[bankId][index].sfxImportance < evictImportance) {
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sfxId = gSfxBanks[bankId][index].sfxId & 0xFFFF;
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evictImportance = gSfxParams[SFX_BANK_SHIFT(sfxId)][SFX_INDEX(sfxId)].importance;
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} else if (gSfxBanks[bankId][index].sfxImportance < evictImportance) {
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evictIndex = index;
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sfxId = gSoundBanks[bankId][index].sfxId & 0xFFFF;
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evictImportance = gSoundParams[SFX_BANK_SHIFT(sfxId)][SFX_INDEX(sfxId)].importance;
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sfxId = gSfxBanks[bankId][index].sfxId & 0xFFFF;
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evictImportance = gSfxParams[SFX_BANK_SHIFT(sfxId)][SFX_INDEX(sfxId)].importance;
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}
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count++;
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if (count == gUsedChannelsPerBank[gSfxChannelLayout][bankId]) {
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if (gSoundParams[SFX_BANK_SHIFT(req->sfxId)][SFX_INDEX(req->sfxId)].importance >= evictImportance) {
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if (gSfxParams[SFX_BANK_SHIFT(req->sfxId)][SFX_INDEX(req->sfxId)].importance >= evictImportance) {
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index = evictIndex;
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} else {
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index = 0;
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@ -197,34 +197,34 @@ void Audio_ProcessSoundRequest(void) {
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}
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}
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if (count == gUsedChannelsPerBank[gSfxChannelLayout][bankId]) {
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soundParams = &gSoundParams[SFX_BANK_SHIFT(req->sfxId)][SFX_INDEX(req->sfxId)];
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if ((req->sfxId & 0xC00) || (soundParams->params & SFX_FLAG_2) || (index == evictIndex)) {
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if ((gSoundBanks[bankId][index].sfxParams & SFX_FLAG_3) &&
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gSoundBanks[bankId][index].state != SFX_STATE_QUEUED) {
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Audio_ClearBGMMute(gSoundBanks[bankId][index].channelIdx);
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sfxParams = &gSfxParams[SFX_BANK_SHIFT(req->sfxId)][SFX_INDEX(req->sfxId)];
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if ((req->sfxId & 0xC00) || (sfxParams->params & SFX_FLAG_2) || (index == evictIndex)) {
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if ((gSfxBanks[bankId][index].sfxParams & SFX_FLAG_3) &&
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gSfxBanks[bankId][index].state != SFX_STATE_QUEUED) {
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Audio_ClearBGMMute(gSfxBanks[bankId][index].channelIdx);
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}
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gSoundBanks[bankId][index].token = req->token;
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gSoundBanks[bankId][index].sfxId = req->sfxId;
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gSoundBanks[bankId][index].state = SFX_STATE_QUEUED;
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gSoundBanks[bankId][index].freshness = 2;
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gSoundBanks[bankId][index].freqScale = req->freqScale;
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gSoundBanks[bankId][index].vol = req->vol;
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gSoundBanks[bankId][index].reverbAdd = req->reverbAdd;
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gSoundBanks[bankId][index].sfxParams = soundParams->params;
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gSoundBanks[bankId][index].sfxImportance = soundParams->importance;
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} else if (gSoundBanks[bankId][index].state == SFX_STATE_PLAYING_2) {
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gSoundBanks[bankId][index].state = SFX_STATE_PLAYING_1;
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gSfxBanks[bankId][index].token = req->token;
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gSfxBanks[bankId][index].sfxId = req->sfxId;
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gSfxBanks[bankId][index].state = SFX_STATE_QUEUED;
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gSfxBanks[bankId][index].freshness = 2;
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gSfxBanks[bankId][index].freqScale = req->freqScale;
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gSfxBanks[bankId][index].vol = req->vol;
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gSfxBanks[bankId][index].reverbAdd = req->reverbAdd;
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gSfxBanks[bankId][index].sfxParams = sfxParams->params;
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gSfxBanks[bankId][index].sfxImportance = sfxParams->importance;
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} else if (gSfxBanks[bankId][index].state == SFX_STATE_PLAYING_2) {
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gSfxBanks[bankId][index].state = SFX_STATE_PLAYING_1;
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}
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index = 0;
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}
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}
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if (index != 0) {
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index = gSoundBanks[bankId][index].next;
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index = gSfxBanks[bankId][index].next;
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}
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}
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if (gSoundBanks[bankId][sSoundBankFreeListStart[bankId]].next != 0xFF && index != 0) {
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index = sSoundBankFreeListStart[bankId];
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entry = &gSoundBanks[bankId][index];
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if (gSfxBanks[bankId][sSfxBankFreeListStart[bankId]].next != 0xFF && index != 0) {
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index = sSfxBankFreeListStart[bankId];
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entry = &gSfxBanks[bankId][index];
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entry->posX = &req->pos->x;
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entry->posY = &req->pos->y;
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entry->posZ = &req->pos->z;
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entry->freqScale = req->freqScale;
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entry->vol = req->vol;
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entry->reverbAdd = req->reverbAdd;
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soundParams = &gSoundParams[SFX_BANK_SHIFT(req->sfxId)][SFX_INDEX(req->sfxId)];
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entry->sfxParams = soundParams->params;
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entry->sfxImportance = soundParams->importance;
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sfxParams = &gSfxParams[SFX_BANK_SHIFT(req->sfxId)][SFX_INDEX(req->sfxId)];
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entry->sfxParams = sfxParams->params;
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entry->sfxImportance = sfxParams->importance;
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entry->sfxId = req->sfxId;
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entry->state = SFX_STATE_QUEUED;
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entry->freshness = 2;
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entry->prev = sSoundBankListEnd[bankId];
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gSoundBanks[bankId][sSoundBankListEnd[bankId]].next = sSoundBankFreeListStart[bankId];
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sSoundBankListEnd[bankId] = sSoundBankFreeListStart[bankId];
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sSoundBankFreeListStart[bankId] = gSoundBanks[bankId][sSoundBankFreeListStart[bankId]].next;
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gSoundBanks[bankId][sSoundBankFreeListStart[bankId]].prev = 0xFF;
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entry->prev = sSfxBankListEnd[bankId];
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gSfxBanks[bankId][sSfxBankListEnd[bankId]].next = sSfxBankFreeListStart[bankId];
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sSfxBankListEnd[bankId] = sSfxBankFreeListStart[bankId];
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sSfxBankFreeListStart[bankId] = gSfxBanks[bankId][sSfxBankFreeListStart[bankId]].next;
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gSfxBanks[bankId][sSfxBankFreeListStart[bankId]].prev = 0xFF;
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entry->next = 0xFF;
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}
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}
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void Audio_RemoveSoundBankEntry(u8 bankId, u8 entryIndex) {
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SoundBankEntry* entry = &gSoundBanks[bankId][entryIndex];
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void Audio_RemoveSfxBankEntry(u8 bankId, u8 entryIndex) {
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SfxBankEntry* entry = &gSfxBanks[bankId][entryIndex];
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u8 i;
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if (entry->sfxParams & SFX_FLAG_3) {
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Audio_ClearBGMMute(entry->channelIdx);
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}
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if (entryIndex == sSoundBankListEnd[bankId]) {
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sSoundBankListEnd[bankId] = entry->prev;
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if (entryIndex == sSfxBankListEnd[bankId]) {
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sSfxBankListEnd[bankId] = entry->prev;
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} else {
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gSoundBanks[bankId][entry->next].prev = entry->prev;
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gSfxBanks[bankId][entry->next].prev = entry->prev;
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}
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gSoundBanks[bankId][entry->prev].next = entry->next;
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entry->next = sSoundBankFreeListStart[bankId];
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gSfxBanks[bankId][entry->prev].next = entry->next;
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entry->next = sSfxBankFreeListStart[bankId];
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entry->prev = 0xFF;
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gSoundBanks[bankId][sSoundBankFreeListStart[bankId]].prev = entryIndex;
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sSoundBankFreeListStart[bankId] = entryIndex;
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gSfxBanks[bankId][sSfxBankFreeListStart[bankId]].prev = entryIndex;
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sSfxBankFreeListStart[bankId] = entryIndex;
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entry->state = SFX_STATE_EMPTY;
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for (i = 0; i < gChannelsPerBank[gSfxChannelLayout][bankId]; i++) {
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if (gActiveSounds[bankId][i].entryIndex == entryIndex) {
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gActiveSounds[bankId][i].entryIndex = 0xFF;
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if (gActiveSfx[bankId][i].entryIndex == entryIndex) {
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gActiveSfx[bankId][i].entryIndex = 0xFF;
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i = gChannelsPerBank[gSfxChannelLayout][bankId];
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}
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}
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}
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void Audio_ChooseActiveSounds(u8 bankId) {
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u8 numChosenSounds;
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void Audio_ChooseActiveSfx(u8 bankId) {
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u8 numChosenSfx;
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u8 numChannels;
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u8 entryIndex;
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u8 i;
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u8 j;
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u8 k;
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u8 sfxImportance;
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u8 needNewSound;
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u8 needNewSfx;
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u8 chosenEntryIndex;
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u16 temp3;
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f32 tempf1;
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SoundBankEntry* entry;
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ActiveSound chosenSounds[MAX_CHANNELS_PER_BANK];
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ActiveSound* activeSound;
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SfxBankEntry* entry;
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ActiveSfx chosenSfx[MAX_CHANNELS_PER_BANK];
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ActiveSfx* activeSfx;
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s32 pad;
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numChosenSounds = 0;
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numChosenSfx = 0;
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for (i = 0; i < MAX_CHANNELS_PER_BANK; i++) {
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chosenSounds[i].priority = 0x7FFFFFFF;
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chosenSounds[i].entryIndex = 0xFF;
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chosenSfx[i].priority = 0x7FFFFFFF;
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chosenSfx[i].entryIndex = 0xFF;
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}
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entryIndex = gSoundBanks[bankId][0].next;
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entryIndex = gSfxBanks[bankId][0].next;
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k = 0;
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while (entryIndex != 0xFF) {
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if ((gSoundBanks[bankId][entryIndex].state == SFX_STATE_QUEUED) &&
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(gSoundBanks[bankId][entryIndex].sfxId & 0xC00)) {
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gSoundBanks[bankId][entryIndex].freshness--;
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} else if (!(gSoundBanks[bankId][entryIndex].sfxId & 0xC00) &&
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(gSoundBanks[bankId][entryIndex].state == SFX_STATE_PLAYING_2)) {
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Audio_QueueCmdS8((gSoundBanks[bankId][entryIndex].channelIdx << 8) | 0x6020000, 0);
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Audio_RemoveSoundBankEntry(bankId, entryIndex);
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if ((gSfxBanks[bankId][entryIndex].state == SFX_STATE_QUEUED) &&
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(gSfxBanks[bankId][entryIndex].sfxId & 0xC00)) {
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gSfxBanks[bankId][entryIndex].freshness--;
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} else if (!(gSfxBanks[bankId][entryIndex].sfxId & 0xC00) &&
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(gSfxBanks[bankId][entryIndex].state == SFX_STATE_PLAYING_2)) {
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Audio_QueueCmdS8((gSfxBanks[bankId][entryIndex].channelIdx << 8) | 0x6020000, 0);
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Audio_RemoveSfxBankEntry(bankId, entryIndex);
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}
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if (gSoundBanks[bankId][entryIndex].freshness == 0) {
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Audio_RemoveSoundBankEntry(bankId, entryIndex);
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} else if (gSoundBanks[bankId][entryIndex].state != SFX_STATE_EMPTY) {
|
||||
entry = &gSoundBanks[bankId][entryIndex];
|
||||
if (gSfxBanks[bankId][entryIndex].freshness == 0) {
|
||||
Audio_RemoveSfxBankEntry(bankId, entryIndex);
|
||||
} else if (gSfxBanks[bankId][entryIndex].state != SFX_STATE_EMPTY) {
|
||||
entry = &gSfxBanks[bankId][entryIndex];
|
||||
|
||||
if (&gSfxDefaultPos.x == entry[0].posX) {
|
||||
entry->dist = 0.0f;
|
||||
|
@ -338,33 +338,33 @@ void Audio_ChooseActiveSounds(u8 bankId) {
|
|||
if (entry->state == SFX_STATE_PLAYING_1) {
|
||||
Audio_QueueCmdS8((entry->channelIdx << 8) | 0x6020000, 0);
|
||||
if (entry->sfxId & 0xC00) {
|
||||
Audio_RemoveSoundBankEntry(bankId, entryIndex);
|
||||
Audio_RemoveSfxBankEntry(bankId, entryIndex);
|
||||
entryIndex = k;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
numChannels = gChannelsPerBank[gSfxChannelLayout][bankId];
|
||||
for (i = 0; i < numChannels; i++) {
|
||||
if (chosenSounds[i].priority >= entry->priority) {
|
||||
if (numChosenSounds < gChannelsPerBank[gSfxChannelLayout][bankId]) {
|
||||
numChosenSounds++;
|
||||
if (chosenSfx[i].priority >= entry->priority) {
|
||||
if (numChosenSfx < gChannelsPerBank[gSfxChannelLayout][bankId]) {
|
||||
numChosenSfx++;
|
||||
}
|
||||
for (j = numChannels - 1; j > i; j--) {
|
||||
chosenSounds[j].priority = chosenSounds[j - 1].priority;
|
||||
chosenSounds[j].entryIndex = chosenSounds[j - 1].entryIndex;
|
||||
chosenSfx[j].priority = chosenSfx[j - 1].priority;
|
||||
chosenSfx[j].entryIndex = chosenSfx[j - 1].entryIndex;
|
||||
}
|
||||
chosenSounds[i].priority = entry->priority;
|
||||
chosenSounds[i].entryIndex = entryIndex;
|
||||
chosenSfx[i].priority = entry->priority;
|
||||
chosenSfx[i].entryIndex = entryIndex;
|
||||
i = numChannels; // "break;"
|
||||
}
|
||||
}
|
||||
}
|
||||
k = entryIndex;
|
||||
}
|
||||
entryIndex = gSoundBanks[bankId][k].next;
|
||||
entryIndex = gSfxBanks[bankId][k].next;
|
||||
}
|
||||
for (i = 0; i < numChosenSounds; i++) {
|
||||
entry = &gSoundBanks[bankId][chosenSounds[i].entryIndex];
|
||||
for (i = 0; i < numChosenSfx; i++) {
|
||||
entry = &gSfxBanks[bankId][chosenSfx[i].entryIndex];
|
||||
if (entry->state == SFX_STATE_QUEUED) {
|
||||
entry->state = SFX_STATE_READY;
|
||||
} else if (entry->state == SFX_STATE_PLAYING_1) {
|
||||
|
@ -375,72 +375,72 @@ void Audio_ChooseActiveSounds(u8 bankId) {
|
|||
// Pick something to play for all channels.
|
||||
numChannels = gChannelsPerBank[gSfxChannelLayout][bankId];
|
||||
for (i = 0; i < numChannels; i++) {
|
||||
needNewSound = false;
|
||||
activeSound = &gActiveSounds[bankId][i];
|
||||
needNewSfx = false;
|
||||
activeSfx = &gActiveSfx[bankId][i];
|
||||
|
||||
if (activeSound->entryIndex == 0xFF) {
|
||||
needNewSound = true;
|
||||
if (activeSfx->entryIndex == 0xFF) {
|
||||
needNewSfx = true;
|
||||
} else {
|
||||
entry = &gSoundBanks[bankId][activeSound[0].entryIndex];
|
||||
entry = &gSfxBanks[bankId][activeSfx[0].entryIndex];
|
||||
if (entry->state == SFX_STATE_PLAYING_1) {
|
||||
if (entry->sfxId & 0xC00) {
|
||||
Audio_RemoveSoundBankEntry(bankId, activeSound->entryIndex);
|
||||
Audio_RemoveSfxBankEntry(bankId, activeSfx->entryIndex);
|
||||
} else {
|
||||
entry->state = SFX_STATE_QUEUED;
|
||||
}
|
||||
needNewSound = true;
|
||||
needNewSfx = true;
|
||||
} else if (entry->state == SFX_STATE_EMPTY) {
|
||||
activeSound->entryIndex = 0xFF;
|
||||
needNewSound = true;
|
||||
activeSfx->entryIndex = 0xFF;
|
||||
needNewSfx = true;
|
||||
} else {
|
||||
// Sound is already playing as it should, nothing to do.
|
||||
// Sfx is already playing as it should, nothing to do.
|
||||
for (j = 0; j < numChannels; j++) {
|
||||
if (activeSound->entryIndex == chosenSounds[j].entryIndex) {
|
||||
chosenSounds[j].entryIndex = 0xFF;
|
||||
if (activeSfx->entryIndex == chosenSfx[j].entryIndex) {
|
||||
chosenSfx[j].entryIndex = 0xFF;
|
||||
j = numChannels;
|
||||
}
|
||||
}
|
||||
numChosenSounds--;
|
||||
numChosenSfx--;
|
||||
}
|
||||
}
|
||||
|
||||
if (needNewSound == true) {
|
||||
if (needNewSfx == true) {
|
||||
for (j = 0; j < numChannels; j++) {
|
||||
chosenEntryIndex = chosenSounds[j].entryIndex;
|
||||
chosenEntryIndex = chosenSfx[j].entryIndex;
|
||||
if ((chosenEntryIndex != 0xFF) &&
|
||||
(gSoundBanks[bankId][chosenEntryIndex].state != SFX_STATE_PLAYING_REFRESH)) {
|
||||
(gSfxBanks[bankId][chosenEntryIndex].state != SFX_STATE_PLAYING_REFRESH)) {
|
||||
for (k = 0; k < numChannels; k++) {
|
||||
if (chosenEntryIndex == gActiveSounds[bankId][k].entryIndex) {
|
||||
needNewSound = false;
|
||||
if (chosenEntryIndex == gActiveSfx[bankId][k].entryIndex) {
|
||||
needNewSfx = false;
|
||||
k = numChannels; // "break;"
|
||||
}
|
||||
}
|
||||
if (needNewSound == true) {
|
||||
activeSound->entryIndex = chosenEntryIndex;
|
||||
chosenSounds[j].entryIndex = 0xFF;
|
||||
if (needNewSfx == true) {
|
||||
activeSfx->entryIndex = chosenEntryIndex;
|
||||
chosenSfx[j].entryIndex = 0xFF;
|
||||
j = numChannels + 1;
|
||||
numChosenSounds--;
|
||||
numChosenSfx--;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (j == numChannels) {
|
||||
// nothing found
|
||||
activeSound->entryIndex = 0xFF;
|
||||
activeSfx->entryIndex = 0xFF;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Audio_PlayActiveSounds(u8 bankId) {
|
||||
void Audio_PlayActiveSfx(u8 bankId) {
|
||||
u8 entryIndex;
|
||||
SequenceChannel* channel;
|
||||
SoundBankEntry* entry;
|
||||
SfxBankEntry* entry;
|
||||
u8 i;
|
||||
|
||||
for (i = 0; i < gChannelsPerBank[gSfxChannelLayout][bankId]; i++) {
|
||||
entryIndex = gActiveSounds[bankId][i].entryIndex;
|
||||
entryIndex = gActiveSfx[bankId][i].entryIndex;
|
||||
if (entryIndex != 0xFF) {
|
||||
entry = &gSoundBanks[bankId][entryIndex];
|
||||
entry = &gSfxBanks[bankId][entryIndex];
|
||||
channel = gAudioContext.seqPlayers[SEQ_PLAYER_SFX].channels[sCurSfxPlayerChannelIdx];
|
||||
if (entry->state == SFX_STATE_READY) {
|
||||
entry->channelIdx = sCurSfxPlayerChannelIdx;
|
||||
|
@ -463,11 +463,11 @@ void Audio_PlayActiveSounds(u8 bankId) {
|
|||
break;
|
||||
}
|
||||
}
|
||||
Audio_SetSoundProperties(bankId, entryIndex, sCurSfxPlayerChannelIdx);
|
||||
Audio_SetSfxProperties(bankId, entryIndex, sCurSfxPlayerChannelIdx);
|
||||
Audio_QueueCmdS8(0x6 << 24 | SEQ_PLAYER_SFX << 16 | ((sCurSfxPlayerChannelIdx & 0xFF) << 8), 1);
|
||||
Audio_QueueCmdS8(0x6 << 24 | SEQ_PLAYER_SFX << 16 | ((sCurSfxPlayerChannelIdx & 0xFF) << 8) | 4,
|
||||
entry->sfxId & 0xFF);
|
||||
if (gIsLargeSoundBank[bankId]) {
|
||||
if (gIsLargeSfxBank[bankId]) {
|
||||
Audio_QueueCmdS8(0x6 << 24 | SEQ_PLAYER_SFX << 16 | ((sCurSfxPlayerChannelIdx & 0xFF) << 8) | 5,
|
||||
(entry->sfxId & 0x100) >> 8);
|
||||
}
|
||||
|
@ -477,9 +477,9 @@ void Audio_PlayActiveSounds(u8 bankId) {
|
|||
entry->state = SFX_STATE_PLAYING_2;
|
||||
}
|
||||
} else if ((u8)channel->soundScriptIO[1] == 0xFF) {
|
||||
Audio_RemoveSoundBankEntry(bankId, entryIndex);
|
||||
Audio_RemoveSfxBankEntry(bankId, entryIndex);
|
||||
} else if (entry->state == SFX_STATE_PLAYING_REFRESH) {
|
||||
Audio_SetSoundProperties(bankId, entryIndex, sCurSfxPlayerChannelIdx);
|
||||
Audio_SetSfxProperties(bankId, entryIndex, sCurSfxPlayerChannelIdx);
|
||||
if (entry->sfxId & 0xC00) {
|
||||
entry->state = SFX_STATE_PLAYING_1;
|
||||
} else {
|
||||
|
@ -492,149 +492,149 @@ void Audio_PlayActiveSounds(u8 bankId) {
|
|||
}
|
||||
|
||||
void Audio_StopSfxByBank(u8 bankId) {
|
||||
SoundBankEntry* entry;
|
||||
SfxBankEntry* entry;
|
||||
s32 pad;
|
||||
SoundBankEntry cmp;
|
||||
u8 entryIndex = gSoundBanks[bankId][0].next;
|
||||
SfxBankEntry cmp;
|
||||
u8 entryIndex = gSfxBanks[bankId][0].next;
|
||||
|
||||
while (entryIndex != 0xFF) {
|
||||
entry = &gSoundBanks[bankId][entryIndex];
|
||||
entry = &gSfxBanks[bankId][entryIndex];
|
||||
if (entry->state >= SFX_STATE_PLAYING_REFRESH) {
|
||||
Audio_QueueCmdS8(0x6 << 24 | SEQ_PLAYER_SFX << 16 | ((entry->channelIdx & 0xFF) << 8), 0);
|
||||
}
|
||||
if (entry->state != SFX_STATE_EMPTY) {
|
||||
Audio_RemoveSoundBankEntry(bankId, entryIndex);
|
||||
Audio_RemoveSfxBankEntry(bankId, entryIndex);
|
||||
}
|
||||
entryIndex = gSoundBanks[bankId][0].next;
|
||||
entryIndex = gSfxBanks[bankId][0].next;
|
||||
}
|
||||
cmp.sfxId = bankId << 12;
|
||||
Audio_RemoveMatchingSoundRequests(0, &cmp);
|
||||
Audio_RemoveMatchingSfxRequests(0, &cmp);
|
||||
}
|
||||
|
||||
void func_800F8884(u8 bankId, Vec3f* pos) {
|
||||
SoundBankEntry* entry;
|
||||
u8 entryIndex = gSoundBanks[bankId][0].next;
|
||||
SfxBankEntry* entry;
|
||||
u8 entryIndex = gSfxBanks[bankId][0].next;
|
||||
u8 prevEntryIndex = 0;
|
||||
|
||||
while (entryIndex != 0xFF) {
|
||||
entry = &gSoundBanks[bankId][entryIndex];
|
||||
entry = &gSfxBanks[bankId][entryIndex];
|
||||
if (entry->posX == &pos->x) {
|
||||
if (entry->state >= SFX_STATE_PLAYING_REFRESH) {
|
||||
Audio_QueueCmdS8(0x6 << 24 | SEQ_PLAYER_SFX << 16 | ((entry->channelIdx & 0xFF) << 8), 0);
|
||||
}
|
||||
if (entry->state != SFX_STATE_EMPTY) {
|
||||
Audio_RemoveSoundBankEntry(bankId, entryIndex);
|
||||
Audio_RemoveSfxBankEntry(bankId, entryIndex);
|
||||
}
|
||||
} else {
|
||||
prevEntryIndex = entryIndex;
|
||||
}
|
||||
entryIndex = gSoundBanks[bankId][prevEntryIndex].next;
|
||||
entryIndex = gSfxBanks[bankId][prevEntryIndex].next;
|
||||
}
|
||||
}
|
||||
|
||||
void Audio_StopSfxByPosAndBank(u8 bankId, Vec3f* pos) {
|
||||
SoundBankEntry cmp;
|
||||
SfxBankEntry cmp;
|
||||
|
||||
func_800F8884(bankId, pos);
|
||||
cmp.sfxId = bankId << 12;
|
||||
cmp.posX = &pos->x;
|
||||
Audio_RemoveMatchingSoundRequests(1, &cmp);
|
||||
Audio_RemoveMatchingSfxRequests(1, &cmp);
|
||||
}
|
||||
|
||||
void Audio_StopSfxByPos(Vec3f* pos) {
|
||||
u8 i;
|
||||
SoundBankEntry cmp;
|
||||
SfxBankEntry cmp;
|
||||
|
||||
for (i = 0; i < ARRAY_COUNT(gSoundBanks); i++) {
|
||||
for (i = 0; i < ARRAY_COUNT(gSfxBanks); i++) {
|
||||
func_800F8884(i, pos);
|
||||
}
|
||||
cmp.posX = &pos->x;
|
||||
Audio_RemoveMatchingSoundRequests(2, &cmp);
|
||||
Audio_RemoveMatchingSfxRequests(2, &cmp);
|
||||
}
|
||||
|
||||
void Audio_StopSfxByPosAndId(Vec3f* pos, u16 sfxId) {
|
||||
SoundBankEntry* entry;
|
||||
u8 entryIndex = gSoundBanks[SFX_BANK(sfxId)][0].next;
|
||||
SfxBankEntry* entry;
|
||||
u8 entryIndex = gSfxBanks[SFX_BANK(sfxId)][0].next;
|
||||
u8 prevEntryIndex = 0;
|
||||
SoundBankEntry cmp;
|
||||
SfxBankEntry cmp;
|
||||
|
||||
while (entryIndex != 0xFF) {
|
||||
entry = &gSoundBanks[SFX_BANK(sfxId)][entryIndex];
|
||||
entry = &gSfxBanks[SFX_BANK(sfxId)][entryIndex];
|
||||
if (entry->posX == &pos->x && entry->sfxId == sfxId) {
|
||||
if (entry->state >= SFX_STATE_PLAYING_REFRESH) {
|
||||
Audio_QueueCmdS8(0x6 << 24 | SEQ_PLAYER_SFX << 16 | ((entry->channelIdx & 0xFF) << 8), 0);
|
||||
}
|
||||
if (entry->state != SFX_STATE_EMPTY) {
|
||||
Audio_RemoveSoundBankEntry(SFX_BANK(sfxId), entryIndex);
|
||||
Audio_RemoveSfxBankEntry(SFX_BANK(sfxId), entryIndex);
|
||||
}
|
||||
entryIndex = 0xFF;
|
||||
} else {
|
||||
prevEntryIndex = entryIndex;
|
||||
}
|
||||
if (entryIndex != 0xFF) {
|
||||
entryIndex = gSoundBanks[SFX_BANK(sfxId)][prevEntryIndex].next;
|
||||
entryIndex = gSfxBanks[SFX_BANK(sfxId)][prevEntryIndex].next;
|
||||
}
|
||||
}
|
||||
cmp.posX = &pos->x;
|
||||
cmp.sfxId = sfxId;
|
||||
Audio_RemoveMatchingSoundRequests(3, &cmp);
|
||||
Audio_RemoveMatchingSfxRequests(3, &cmp);
|
||||
}
|
||||
|
||||
void Audio_StopSfxByTokenAndId(u8 token, u16 sfxId) {
|
||||
SoundBankEntry* entry;
|
||||
u8 entryIndex = gSoundBanks[SFX_BANK(sfxId)][0].next;
|
||||
SfxBankEntry* entry;
|
||||
u8 entryIndex = gSfxBanks[SFX_BANK(sfxId)][0].next;
|
||||
u8 prevEntryIndex = 0;
|
||||
SoundBankEntry cmp;
|
||||
SfxBankEntry cmp;
|
||||
|
||||
while (entryIndex != 0xFF) {
|
||||
entry = &gSoundBanks[SFX_BANK(sfxId)][entryIndex];
|
||||
entry = &gSfxBanks[SFX_BANK(sfxId)][entryIndex];
|
||||
if (entry->token == token && entry->sfxId == sfxId) {
|
||||
if (entry->state >= SFX_STATE_PLAYING_REFRESH) {
|
||||
Audio_QueueCmdS8(0x6 << 24 | SEQ_PLAYER_SFX << 16 | ((entry->channelIdx & 0xFF) << 8), 0);
|
||||
}
|
||||
if (entry->state != SFX_STATE_EMPTY) {
|
||||
Audio_RemoveSoundBankEntry(SFX_BANK(sfxId), entryIndex);
|
||||
Audio_RemoveSfxBankEntry(SFX_BANK(sfxId), entryIndex);
|
||||
}
|
||||
} else {
|
||||
prevEntryIndex = entryIndex;
|
||||
}
|
||||
if (entryIndex != 0xFF) {
|
||||
entryIndex = gSoundBanks[SFX_BANK(sfxId)][prevEntryIndex].next;
|
||||
entryIndex = gSfxBanks[SFX_BANK(sfxId)][prevEntryIndex].next;
|
||||
}
|
||||
}
|
||||
cmp.token = token;
|
||||
cmp.sfxId = sfxId;
|
||||
Audio_RemoveMatchingSoundRequests(4, &cmp);
|
||||
Audio_RemoveMatchingSfxRequests(4, &cmp);
|
||||
}
|
||||
|
||||
void Audio_StopSfxById(u32 sfxId) {
|
||||
SoundBankEntry* entry;
|
||||
u8 entryIndex = gSoundBanks[SFX_BANK(sfxId)][0].next;
|
||||
SfxBankEntry* entry;
|
||||
u8 entryIndex = gSfxBanks[SFX_BANK(sfxId)][0].next;
|
||||
u8 prevEntryIndex = 0;
|
||||
SoundBankEntry cmp;
|
||||
SfxBankEntry cmp;
|
||||
|
||||
while (entryIndex != 0xFF) {
|
||||
entry = &gSoundBanks[SFX_BANK(sfxId)][entryIndex];
|
||||
entry = &gSfxBanks[SFX_BANK(sfxId)][entryIndex];
|
||||
if (entry->sfxId == sfxId) {
|
||||
if (entry->state >= SFX_STATE_PLAYING_REFRESH) {
|
||||
Audio_QueueCmdS8(0x6 << 24 | SEQ_PLAYER_SFX << 16 | ((entry->channelIdx & 0xFF) << 8), 0);
|
||||
}
|
||||
if (entry->state != SFX_STATE_EMPTY) {
|
||||
Audio_RemoveSoundBankEntry(SFX_BANK(sfxId), entryIndex);
|
||||
Audio_RemoveSfxBankEntry(SFX_BANK(sfxId), entryIndex);
|
||||
}
|
||||
} else {
|
||||
prevEntryIndex = entryIndex;
|
||||
}
|
||||
entryIndex = gSoundBanks[SFX_BANK(sfxId)][prevEntryIndex].next;
|
||||
entryIndex = gSfxBanks[SFX_BANK(sfxId)][prevEntryIndex].next;
|
||||
}
|
||||
cmp.sfxId = sfxId;
|
||||
Audio_RemoveMatchingSoundRequests(5, &cmp);
|
||||
Audio_RemoveMatchingSfxRequests(5, &cmp);
|
||||
}
|
||||
|
||||
void Audio_ProcessSoundRequests(void) {
|
||||
while (gSoundRequestWriteIndex != gSoundRequestReadIndex) {
|
||||
Audio_ProcessSoundRequest();
|
||||
gSoundRequestReadIndex++;
|
||||
void Audio_ProcessSfxRequests(void) {
|
||||
while (gSfxRequestWriteIndex != gSfxRequestReadIndex) {
|
||||
Audio_ProcessSfxRequest();
|
||||
gSfxRequestReadIndex++;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -663,20 +663,20 @@ void func_800F8F88(void) {
|
|||
|
||||
if (IS_SEQUENCE_CHANNEL_VALID(gAudioContext.seqPlayers[SEQ_PLAYER_SFX].channels[0])) {
|
||||
sCurSfxPlayerChannelIdx = 0;
|
||||
for (bankId = 0; bankId < ARRAY_COUNT(gSoundBanks); bankId++) {
|
||||
Audio_ChooseActiveSounds(bankId);
|
||||
Audio_PlayActiveSounds(bankId);
|
||||
for (bankId = 0; bankId < ARRAY_COUNT(gSfxBanks); bankId++) {
|
||||
Audio_ChooseActiveSfx(bankId);
|
||||
Audio_PlayActiveSfx(bankId);
|
||||
Audio_StepUnusedBankLerp(bankId);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
u8 Audio_IsSfxPlaying(u32 sfxId) {
|
||||
SoundBankEntry* entry;
|
||||
u8 entryIndex = gSoundBanks[SFX_BANK(sfxId)][0].next;
|
||||
SfxBankEntry* entry;
|
||||
u8 entryIndex = gSfxBanks[SFX_BANK(sfxId)][0].next;
|
||||
|
||||
while (entryIndex != 0xFF) {
|
||||
entry = &gSoundBanks[SFX_BANK(sfxId)][entryIndex];
|
||||
entry = &gSfxBanks[SFX_BANK(sfxId)][entryIndex];
|
||||
if (entry->sfxId == sfxId) {
|
||||
return true;
|
||||
}
|
||||
|
@ -685,36 +685,36 @@ u8 Audio_IsSfxPlaying(u32 sfxId) {
|
|||
return false;
|
||||
}
|
||||
|
||||
void Audio_ResetSounds(void) {
|
||||
void Audio_ResetSfx(void) {
|
||||
u8 bankId;
|
||||
u8 i;
|
||||
u8 entryIndex;
|
||||
|
||||
gSoundRequestWriteIndex = 0;
|
||||
gSoundRequestReadIndex = 0;
|
||||
gSfxRequestWriteIndex = 0;
|
||||
gSfxRequestReadIndex = 0;
|
||||
D_801333D0 = 0;
|
||||
for (bankId = 0; bankId < ARRAY_COUNT(gSoundBanks); bankId++) {
|
||||
sSoundBankListEnd[bankId] = 0;
|
||||
sSoundBankFreeListStart[bankId] = 1;
|
||||
sSoundBankUnused[bankId] = 0;
|
||||
gSoundBankMuted[bankId] = false;
|
||||
for (bankId = 0; bankId < ARRAY_COUNT(gSfxBanks); bankId++) {
|
||||
sSfxBankListEnd[bankId] = 0;
|
||||
sSfxBankFreeListStart[bankId] = 1;
|
||||
sSfxBankUnused[bankId] = 0;
|
||||
gSfxBankMuted[bankId] = false;
|
||||
sUnusedBankLerp[bankId].value = 1.0f;
|
||||
sUnusedBankLerp[bankId].remainingFrames = 0;
|
||||
}
|
||||
for (bankId = 0; bankId < ARRAY_COUNT(gSoundBanks); bankId++) {
|
||||
for (bankId = 0; bankId < ARRAY_COUNT(gSfxBanks); bankId++) {
|
||||
for (i = 0; i < MAX_CHANNELS_PER_BANK; i++) {
|
||||
gActiveSounds[bankId][i].entryIndex = 0xFF;
|
||||
gActiveSfx[bankId][i].entryIndex = 0xFF;
|
||||
}
|
||||
}
|
||||
for (bankId = 0; bankId < ARRAY_COUNT(gSoundBanks); bankId++) {
|
||||
gSoundBanks[bankId][0].prev = 0xFF;
|
||||
gSoundBanks[bankId][0].next = 0xFF;
|
||||
for (i = 1; i < gSoundBankSizes[bankId] - 1; i++) {
|
||||
gSoundBanks[bankId][i].prev = i - 1;
|
||||
gSoundBanks[bankId][i].next = i + 1;
|
||||
for (bankId = 0; bankId < ARRAY_COUNT(gSfxBanks); bankId++) {
|
||||
gSfxBanks[bankId][0].prev = 0xFF;
|
||||
gSfxBanks[bankId][0].next = 0xFF;
|
||||
for (i = 1; i < gSfxBankSizes[bankId] - 1; i++) {
|
||||
gSfxBanks[bankId][i].prev = i - 1;
|
||||
gSfxBanks[bankId][i].next = i + 1;
|
||||
}
|
||||
gSoundBanks[bankId][i].prev = i - 1;
|
||||
gSoundBanks[bankId][i].next = 0xFF;
|
||||
gSfxBanks[bankId][i].prev = i - 1;
|
||||
gSfxBanks[bankId][i].next = 0xFF;
|
||||
}
|
||||
if (D_801333F8 == 0) {
|
||||
for (bankId = 0; bankId < 10; bankId++) {
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue