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Rename "Sound" to "Sfx" (#1292)
* First attempt * More * rename * more sound -> sfx / sound effect (#7) * PR Suggestions * PR Suggestions * Small fix Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> Co-authored-by: fig02 <fig02srl@gmail.com>
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321 changed files with 2879 additions and 2904 deletions
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@ -495,8 +495,8 @@ void Cutscene_Command_Terminator(PlayState* play, CutsceneContext* csCtx, CsCmdB
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CHECK_BTN_ALL(play->state.input[0].press.button, BTN_B) ||
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CHECK_BTN_ALL(play->state.input[0].press.button, BTN_START)) &&
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(gSaveContext.fileNum != 0xFEDC) && (play->transitionTrigger == TRANS_TRIGGER_OFF)) {
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Audio_PlaySoundGeneral(NA_SE_SY_PIECE_OF_HEART, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
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&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
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Audio_PlaySfxGeneral(NA_SE_SY_PIECE_OF_HEART, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
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&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
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temp = 1;
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}
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@ -827,7 +827,7 @@ void Cutscene_Command_Terminator(PlayState* play, CutsceneContext* csCtx, CsCmdB
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break;
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case 54:
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gSaveContext.gameMode = GAMEMODE_END_CREDITS;
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Audio_SetSoundBanksMute(0x6F);
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Audio_SetSfxBanksMute(0x6F);
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play->linkAgeOnLoad = LINK_AGE_CHILD;
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play->nextEntranceIndex = ENTR_SPOT09_0;
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gSaveContext.cutsceneIndex = 0xFFF2;
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@ -1208,7 +1208,7 @@ void Cutscene_Command_Terminator(PlayState* play, CutsceneContext* csCtx, CsCmdB
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break;
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case 117:
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gSaveContext.gameMode = GAMEMODE_END_CREDITS;
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Audio_SetSoundBanksMute(0x6F);
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Audio_SetSfxBanksMute(0x6F);
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play->linkAgeOnLoad = LINK_AGE_ADULT;
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play->nextEntranceIndex = ENTR_SPOT00_0;
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gSaveContext.cutsceneIndex = 0xFFF7;
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@ -1249,13 +1249,13 @@ void Cutscene_Command_TransitionFX(PlayState* play, CutsceneContext* csCtx, CsCm
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if (cmd->base == 1) {
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play->envCtx.screenFillColor[3] = 255.0f * temp;
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if ((temp == 0.0f) && (gSaveContext.entranceIndex == ENTR_KENJYANOMA_0)) {
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Audio_PlaySoundGeneral(NA_SE_SY_WHITE_OUT_S, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
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&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
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Audio_PlaySfxGeneral(NA_SE_SY_WHITE_OUT_S, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
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&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
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} else if ((temp == 0.0f) && ((gSaveContext.entranceIndex == ENTR_TOKINOMA_0) ||
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(gSaveContext.entranceIndex == ENTR_SPOT15_0) ||
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(gSaveContext.entranceIndex == ENTR_YOUSEI_IZUMI_YOKO_0))) {
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Audio_PlaySoundGeneral(NA_SE_EV_WHITE_OUT, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
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&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
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Audio_PlaySfxGeneral(NA_SE_EV_WHITE_OUT, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
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&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
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} else if ((temp == 0.0f) && (play->sceneNum == SCENE_GANONTIKA)) {
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func_800788CC(NA_SE_EV_WHITE_OUT);
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}
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