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Rename "Sound" to "Sfx" (#1292)
* First attempt * More * rename * more sound -> sfx / sound effect (#7) * PR Suggestions * PR Suggestions * Small fix Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> Co-authored-by: fig02 <fig02srl@gmail.com>
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321 changed files with 2879 additions and 2904 deletions
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@ -403,11 +403,11 @@ void Minimap_Draw(PlayState* play) {
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if (CHECK_BTN_ALL(play->state.input[0].press.button, BTN_L) && !Play_InCsMode(play)) {
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osSyncPrintf("Game_play_demo_mode_check=%d\n", Play_InCsMode(play));
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// clang-format off
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if (!R_MINIMAP_DISABLED) { Audio_PlaySoundGeneral(NA_SE_SY_CAMERA_ZOOM_UP, &gSfxDefaultPos, 4,
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if (!R_MINIMAP_DISABLED) { Audio_PlaySfxGeneral(NA_SE_SY_CAMERA_ZOOM_UP, &gSfxDefaultPos, 4,
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&gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
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&gSfxDefaultReverb);
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} else {
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Audio_PlaySoundGeneral(NA_SE_SY_CAMERA_ZOOM_DOWN, &gSfxDefaultPos, 4,
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Audio_PlaySfxGeneral(NA_SE_SY_CAMERA_ZOOM_DOWN, &gSfxDefaultPos, 4,
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&gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
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&gSfxDefaultReverb);
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}
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@ -489,11 +489,11 @@ void Minimap_Draw(PlayState* play) {
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if (CHECK_BTN_ALL(play->state.input[0].press.button, BTN_L) && !Play_InCsMode(play)) {
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// clang-format off
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if (!R_MINIMAP_DISABLED) { Audio_PlaySoundGeneral(NA_SE_SY_CAMERA_ZOOM_UP, &gSfxDefaultPos, 4,
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if (!R_MINIMAP_DISABLED) { Audio_PlaySfxGeneral(NA_SE_SY_CAMERA_ZOOM_UP, &gSfxDefaultPos, 4,
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&gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
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&gSfxDefaultReverb);
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} else {
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Audio_PlaySoundGeneral(NA_SE_SY_CAMERA_ZOOM_DOWN, &gSfxDefaultPos, 4,
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Audio_PlaySfxGeneral(NA_SE_SY_CAMERA_ZOOM_DOWN, &gSfxDefaultPos, 4,
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&gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
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&gSfxDefaultReverb);
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}
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