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Rename "Sound" to "Sfx" (#1292)
* First attempt * More * rename * more sound -> sfx / sound effect (#7) * PR Suggestions * PR Suggestions * Small fix Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> Co-authored-by: fig02 <fig02srl@gmail.com>
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321 changed files with 2879 additions and 2904 deletions
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@ -163,7 +163,7 @@ void ArrowLight_Fly(ArrowLight* this, PlayState* play) {
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func_80869E6C(&this->unkPos, &this->actor.world.pos, 0.05f);
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if (arrow->hitFlags & 1) {
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Audio_PlayActorSound2(&this->actor, NA_SE_IT_EXPLOSION_LIGHT);
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Audio_PlayActorSfx2(&this->actor, NA_SE_IT_EXPLOSION_LIGHT);
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ArrowLight_SetupAction(this, ArrowLight_Hit);
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this->timer = 32;
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this->alpha = 255;
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