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Rename "Sound" to "Sfx" (#1292)

* First attempt

* More

* rename

* more sound -> sfx / sound effect (#7)

* PR Suggestions

* PR Suggestions

* Small fix

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
Co-authored-by: fig02 <fig02srl@gmail.com>
This commit is contained in:
engineer124 2022-07-30 07:05:27 -06:00 committed by GitHub
parent 1652b7e5d7
commit 1d19f37b26
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GPG key ID: 4AEE18F83AFDEB23
321 changed files with 2879 additions and 2904 deletions

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@ -142,7 +142,7 @@ void Demo6K_Init(Actor* thisx, PlayState* play) {
Actor_SetScale(&this->actor, 0.0f);
this->initActionFunc = func_8096784C;
this->actor.velocity.x = this->actor.velocity.y = this->actor.velocity.z = 0.0f;
Audio_PlayActorSound2(&this->actor, NA_SE_EV_NABALL_VANISH);
Audio_PlayActorSfx2(&this->actor, NA_SE_EV_NABALL_VANISH);
break;
case 12:
Actor_SetScale(&this->actor, 0.0f);
@ -388,7 +388,7 @@ void func_809674E0(Demo6K* this, PlayState* play) {
this->actor.world.pos.y += (19.0f - this->actor.world.pos.y) * temp;
this->actor.world.pos.z += (1613.0f - this->actor.world.pos.z) * temp;
Audio_PlayActorSound2(&this->actor, NA_SE_EN_FANTOM_FIRE - SFX_FLAG);
Audio_PlayActorSfx2(&this->actor, NA_SE_EN_FANTOM_FIRE - SFX_FLAG);
}
Lights_PointNoGlowSetInfo(&this->lightInfo, this->actor.world.pos.x, this->actor.world.pos.y,
@ -506,7 +506,7 @@ void func_80967BF8(Player* player, PlayState* play) {
}
void func_80967DBC(Demo6K* this, PlayState* play) {
Audio_PlayActorSound2(&this->actor, NA_SE_EN_GANON_ATTACK_DEMO - SFX_FLAG);
Audio_PlayActorSfx2(&this->actor, NA_SE_EN_GANON_ATTACK_DEMO - SFX_FLAG);
this->timer2++;
@ -520,13 +520,13 @@ void func_80967DBC(Demo6K* this, PlayState* play) {
if (this->timer2 > 104) {
func_80967BF8(GET_PLAYER(play), play);
Actor_Kill(&this->actor);
Audio_PlayActorSound2(&GET_PLAYER(play)->actor, NA_SE_EN_FANTOM_HIT_THUNDER);
Audio_PlayActorSfx2(&GET_PLAYER(play)->actor, NA_SE_EN_FANTOM_HIT_THUNDER);
} else if (this->timer2 > 94) {
Actor_SetScale(&this->actor, this->actor.scale.x + 0.03f);
if (this->timer2 == 95) {
osSyncPrintf(VT_FGCOL(CYAN) " NA_SE_EN_GANON_FIRE_DEMO\n" VT_RST);
Audio_PlayActorSound2(&this->actor, NA_SE_EN_GANON_FIRE_DEMO);
Audio_PlayActorSfx2(&this->actor, NA_SE_EN_GANON_FIRE_DEMO);
}
}