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Rename "Sound" to "Sfx" (#1292)
* First attempt * More * rename * more sound -> sfx / sound effect (#7) * PR Suggestions * PR Suggestions * Small fix Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> Co-authored-by: fig02 <fig02srl@gmail.com>
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321 changed files with 2879 additions and 2904 deletions
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@ -320,8 +320,8 @@ void DemoDu_CsPlaySfx_DaruniaHitsLink(PlayState* play) {
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s32 pad;
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func_80078914(&player->actor.projectedPos, NA_SE_EN_DARUNIA_HIT_LINK);
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Audio_PlaySoundGeneral(NA_SE_VO_LI_DAMAGE_S_KID, &player->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale,
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&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
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Audio_PlaySfxGeneral(NA_SE_VO_LI_DAMAGE_S_KID, &player->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale,
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&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
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}
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// Cutscene: Darunia gives Link the Goron's Ruby.
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@ -335,8 +335,8 @@ void DemoDu_CsPlaySfx_LinkEscapeFromGorons(PlayState* play) {
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if (play->csCtx.frames == 1400) {
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Player* player = GET_PLAYER(play);
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Audio_PlaySoundGeneral(NA_SE_VO_LI_FALL_L_KID, &player->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale,
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&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
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Audio_PlaySfxGeneral(NA_SE_VO_LI_FALL_L_KID, &player->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale,
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&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
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}
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}
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@ -346,8 +346,8 @@ void DemoDu_CsPlaySfx_LinkSurprised(PlayState* play) {
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if (play->csCtx.frames == 174) {
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Player* player = GET_PLAYER(play);
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Audio_PlaySoundGeneral(NA_SE_VO_LI_SURPRISE_KID, &player->actor.projectedPos, 4U, &gSfxDefaultFreqAndVolScale,
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&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
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Audio_PlaySfxGeneral(NA_SE_VO_LI_SURPRISE_KID, &player->actor.projectedPos, 4U, &gSfxDefaultFreqAndVolScale,
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&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
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}
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}
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