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Rename "Sound" to "Sfx" (#1292)
* First attempt * More * rename * more sound -> sfx / sound effect (#7) * PR Suggestions * PR Suggestions * Small fix Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> Co-authored-by: fig02 <fig02srl@gmail.com>
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@ -75,7 +75,7 @@ void func_8097C8A8(DemoGo* this, PlayState* play) {
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if ((thisx->params == 0) || (thisx->params == 1)) {
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SkinMatrix_Vec3fMtxFMultXYZW(&play->viewProjectionMtxF, &thisx->world.pos, &sp20, &sp1C);
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SoundSource_PlaySfxAtFixedWorldPos(play, &sp20, 20, NA_SE_EV_OBJECT_FALL);
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SfxSource_PlaySfxAtFixedWorldPos(play, &sp20, 20, NA_SE_EV_OBJECT_FALL);
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}
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}
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