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Rename "Sound" to "Sfx" (#1292)
* First attempt * More * rename * more sound -> sfx / sound effect (#7) * PR Suggestions * PR Suggestions * Small fix Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> Co-authored-by: fig02 <fig02srl@gmail.com>
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321 changed files with 2879 additions and 2904 deletions
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@ -253,8 +253,8 @@ void DemoKankyo_Init(Actor* thisx, PlayState* play) {
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this->sparkleCounter = 0;
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this->actor.scale.x = this->actor.scale.y = this->actor.scale.z = 1.0f;
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if (this->actor.params == DEMOKANKYO_WARP_OUT) {
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Audio_PlaySoundGeneral(NA_SE_EV_SARIA_MELODY, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
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&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
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Audio_PlaySfxGeneral(NA_SE_EV_SARIA_MELODY, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
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&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
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}
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break;
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case DEMOKANKYO_SPARKLES:
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@ -406,10 +406,10 @@ void DemoKankyo_UpdateClouds(DemoKankyo* this, PlayState* play) {
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}
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void DemoKankyo_UpdateDoorOfTime(DemoKankyo* this, PlayState* play) {
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Audio_PlayActorSound2(&this->actor, NA_SE_EV_STONE_STATUE_OPEN - SFX_FLAG);
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Audio_PlayActorSfx2(&this->actor, NA_SE_EV_STONE_STATUE_OPEN - SFX_FLAG);
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this->unk_150[0].unk_18 += 1.0f;
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if (this->unk_150[0].unk_18 >= 102.0f) {
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Audio_PlayActorSound2(&this->actor, NA_SE_EV_STONEDOOR_STOP);
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Audio_PlayActorSfx2(&this->actor, NA_SE_EV_STONEDOOR_STOP);
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SET_EVENTCHKINF(EVENTCHKINF_4B);
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Actor_Kill(this->actor.child);
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DemoKankyo_SetupAction(this, DemoKankyo_KillDoorOfTimeCollision);
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@ -800,9 +800,8 @@ void DemoKankyo_DrawWarpSparkles(Actor* thisx, PlayState* play) {
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this->unk_150[i].unk_22++;
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}
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} else {
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Audio_PlaySoundGeneral(NA_SE_EV_LINK_WARP_OUT - SFX_FLAG, &gSfxDefaultPos, 4,
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&gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
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&gSfxDefaultReverb);
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Audio_PlaySfxGeneral(NA_SE_EV_LINK_WARP_OUT - SFX_FLAG, &gSfxDefaultPos, 4,
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&gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
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if (func_800BB2B4(&camPos, &sWarpRoll, &sWarpFoV, sWarpInCameraPoints, &this->unk_150[i].unk_20,
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&this->unk_150[i].unk_1C) != 0) {
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this->unk_150[i].unk_22++;
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