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Rename "Sound" to "Sfx" (#1292)
* First attempt * More * rename * more sound -> sfx / sound effect (#7) * PR Suggestions * PR Suggestions * Small fix Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> Co-authored-by: fig02 <fig02srl@gmail.com>
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321 changed files with 2879 additions and 2904 deletions
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@ -376,7 +376,7 @@ void EnAnubice_Update(Actor* thisx, PlayState* play) {
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Actor_ChangeCategory(play, &play->actorCtx, &this->actor, ACTORCAT_PROP);
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this->actor.flags &= ~ACTOR_FLAG_0;
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Enemy_StartFinishingBlow(play, &this->actor);
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Audio_PlayActorSound2(&this->actor, NA_SE_EN_ANUBIS_DEAD);
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Audio_PlayActorSfx2(&this->actor, NA_SE_EN_ANUBIS_DEAD);
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this->actionFunc = EnAnubice_SetupDie;
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return;
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}
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@ -388,7 +388,7 @@ void EnAnubice_Update(Actor* thisx, PlayState* play) {
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Actor_ChangeCategory(play, &play->actorCtx, &this->actor, ACTORCAT_PROP);
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this->actor.flags &= ~ACTOR_FLAG_0;
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Enemy_StartFinishingBlow(play, &this->actor);
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Audio_PlayActorSound2(&this->actor, NA_SE_EN_ANUBIS_DEAD);
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Audio_PlayActorSfx2(&this->actor, NA_SE_EN_ANUBIS_DEAD);
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this->actionFunc = EnAnubice_SetupDie;
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return;
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}
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@ -412,7 +412,7 @@ void EnAnubice_Update(Actor* thisx, PlayState* play) {
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this->knockbackRecoveryVelocity.x = -rotatedKnockbackVelocity.x;
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this->knockbackRecoveryVelocity.z = -rotatedKnockbackVelocity.z;
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Audio_PlayActorSound2(&this->actor, NA_SE_EN_NUTS_CUTBODY);
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Audio_PlayActorSfx2(&this->actor, NA_SE_EN_NUTS_CUTBODY);
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}
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}
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