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Rename "Sound" to "Sfx" (#1292)

* First attempt

* More

* rename

* more sound -> sfx / sound effect (#7)

* PR Suggestions

* PR Suggestions

* Small fix

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
Co-authored-by: fig02 <fig02srl@gmail.com>
This commit is contained in:
engineer124 2022-07-30 07:05:27 -06:00 committed by GitHub
parent 1652b7e5d7
commit 1d19f37b26
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GPG key ID: 4AEE18F83AFDEB23
321 changed files with 2879 additions and 2904 deletions

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@ -376,7 +376,7 @@ void EnAnubice_Update(Actor* thisx, PlayState* play) {
Actor_ChangeCategory(play, &play->actorCtx, &this->actor, ACTORCAT_PROP);
this->actor.flags &= ~ACTOR_FLAG_0;
Enemy_StartFinishingBlow(play, &this->actor);
Audio_PlayActorSound2(&this->actor, NA_SE_EN_ANUBIS_DEAD);
Audio_PlayActorSfx2(&this->actor, NA_SE_EN_ANUBIS_DEAD);
this->actionFunc = EnAnubice_SetupDie;
return;
}
@ -388,7 +388,7 @@ void EnAnubice_Update(Actor* thisx, PlayState* play) {
Actor_ChangeCategory(play, &play->actorCtx, &this->actor, ACTORCAT_PROP);
this->actor.flags &= ~ACTOR_FLAG_0;
Enemy_StartFinishingBlow(play, &this->actor);
Audio_PlayActorSound2(&this->actor, NA_SE_EN_ANUBIS_DEAD);
Audio_PlayActorSfx2(&this->actor, NA_SE_EN_ANUBIS_DEAD);
this->actionFunc = EnAnubice_SetupDie;
return;
}
@ -412,7 +412,7 @@ void EnAnubice_Update(Actor* thisx, PlayState* play) {
this->knockbackRecoveryVelocity.x = -rotatedKnockbackVelocity.x;
this->knockbackRecoveryVelocity.z = -rotatedKnockbackVelocity.z;
Audio_PlayActorSound2(&this->actor, NA_SE_EN_NUTS_CUTBODY);
Audio_PlayActorSfx2(&this->actor, NA_SE_EN_NUTS_CUTBODY);
}
}