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Rename "Sound" to "Sfx" (#1292)
* First attempt * More * rename * more sound -> sfx / sound effect (#7) * PR Suggestions * PR Suggestions * Small fix Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> Co-authored-by: fig02 <fig02srl@gmail.com>
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321 changed files with 2879 additions and 2904 deletions
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@ -237,7 +237,7 @@ void EnBa_SwingAtPlayer(EnBa* this, PlayState* play) {
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Math_SmoothStepToF(&this->actor.world.pos.y, this->actor.home.pos.y + 60.0f, 1.0f, 10.0f, 0.0f);
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if ((this->actor.xzDistToPlayer <= 175.0f) || (this->unk_31A != 0)) {
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if (this->unk_318 == 20) {
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Audio_PlayActorSound2(&this->actor, NA_SE_EN_BALINADE_HAND_UP);
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Audio_PlayActorSfx2(&this->actor, NA_SE_EN_BALINADE_HAND_UP);
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this->unk_31C = 1500;
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}
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if (this->unk_318 != 0) {
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@ -267,7 +267,7 @@ void EnBa_SwingAtPlayer(EnBa* this, PlayState* play) {
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}
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} else {
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if (this->unk_31A == 10) {
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Audio_PlayActorSound2(&this->actor, NA_SE_EN_BALINADE_HAND_DOWN);
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Audio_PlayActorSfx2(&this->actor, NA_SE_EN_BALINADE_HAND_DOWN);
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}
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if (this->unk_31A != 0) {
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this->unk_31C = 8000;
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@ -324,7 +324,7 @@ void func_809B7174(EnBa* this) {
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this->unk_318 = 20;
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this->actor.colChkInfo.mass = MASS_IMMOVABLE;
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this->actor.speedXZ = 10.0f;
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Audio_PlayActorSound2(&this->actor, NA_SE_EN_BALINADE_HAND_DAMAGE);
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Audio_PlayActorSfx2(&this->actor, NA_SE_EN_BALINADE_HAND_DAMAGE);
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Actor_SetColorFilter(&this->actor, 0x4000, 255, 0, 12);
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EnBa_SetupAction(this, EnBa_RecoilFromDamage);
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}
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