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Rename "Sound" to "Sfx" (#1292)

* First attempt

* More

* rename

* more sound -> sfx / sound effect (#7)

* PR Suggestions

* PR Suggestions

* Small fix

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
Co-authored-by: fig02 <fig02srl@gmail.com>
This commit is contained in:
engineer124 2022-07-30 07:05:27 -06:00 committed by GitHub
parent 1652b7e5d7
commit 1d19f37b26
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GPG key ID: 4AEE18F83AFDEB23
321 changed files with 2879 additions and 2904 deletions

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@ -422,14 +422,14 @@ void EnCs_Update(Actor* thisx, PlayState* play) {
if (this->currentAnimIndex == 0) {
if (((s32)this->skelAnime.curFrame == 9) || ((s32)this->skelAnime.curFrame == 23)) {
Audio_PlayActorSound2(&this->actor, NA_SE_EV_CHIBI_WALK);
Audio_PlayActorSfx2(&this->actor, NA_SE_EV_CHIBI_WALK);
}
} else if (this->currentAnimIndex == 1) {
if (((s32)this->skelAnime.curFrame == 10) || ((s32)this->skelAnime.curFrame == 25)) {
Audio_PlayActorSound2(&this->actor, NA_SE_EV_CHIBI_WALK);
Audio_PlayActorSfx2(&this->actor, NA_SE_EV_CHIBI_WALK);
}
} else if ((this->currentAnimIndex == 2) && ((s32)this->skelAnime.curFrame == 20)) {
Audio_PlayActorSound2(&this->actor, NA_SE_EV_CHIBI_WALK);
Audio_PlayActorSfx2(&this->actor, NA_SE_EV_CHIBI_WALK);
}
Collider_UpdateCylinder(&this->actor, &this->collider);