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Rename "Sound" to "Sfx" (#1292)
* First attempt * More * rename * more sound -> sfx / sound effect (#7) * PR Suggestions * PR Suggestions * Small fix Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> Co-authored-by: fig02 <fig02srl@gmail.com>
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321 changed files with 2879 additions and 2904 deletions
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@ -422,14 +422,14 @@ void EnCs_Update(Actor* thisx, PlayState* play) {
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if (this->currentAnimIndex == 0) {
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if (((s32)this->skelAnime.curFrame == 9) || ((s32)this->skelAnime.curFrame == 23)) {
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Audio_PlayActorSound2(&this->actor, NA_SE_EV_CHIBI_WALK);
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Audio_PlayActorSfx2(&this->actor, NA_SE_EV_CHIBI_WALK);
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}
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} else if (this->currentAnimIndex == 1) {
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if (((s32)this->skelAnime.curFrame == 10) || ((s32)this->skelAnime.curFrame == 25)) {
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Audio_PlayActorSound2(&this->actor, NA_SE_EV_CHIBI_WALK);
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Audio_PlayActorSfx2(&this->actor, NA_SE_EV_CHIBI_WALK);
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}
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} else if ((this->currentAnimIndex == 2) && ((s32)this->skelAnime.curFrame == 20)) {
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Audio_PlayActorSound2(&this->actor, NA_SE_EV_CHIBI_WALK);
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Audio_PlayActorSfx2(&this->actor, NA_SE_EV_CHIBI_WALK);
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}
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Collider_UpdateCylinder(&this->actor, &this->collider);
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