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Rename "Sound" to "Sfx" (#1292)
* First attempt * More * rename * more sound -> sfx / sound effect (#7) * PR Suggestions * PR Suggestions * Small fix Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> Co-authored-by: fig02 <fig02srl@gmail.com>
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321 changed files with 2879 additions and 2904 deletions
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@ -221,7 +221,7 @@ void EnDha_Wait(EnDha* this, PlayState* play) {
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this->actor.parent->params = ENDH_START_ATTACK_GRAB;
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}
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Audio_PlayActorSound2(&this->actor, NA_SE_EN_DEADHAND_GRIP);
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Audio_PlayActorSfx2(&this->actor, NA_SE_EN_DEADHAND_GRIP);
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}
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} else {
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this->timer += 0x1194;
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@ -234,7 +234,7 @@ void EnDha_Wait(EnDha* this, PlayState* play) {
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}
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if (this->timer < -0x6E6B) {
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Audio_PlayActorSound2(&this->actor, NA_SE_EN_DEADHAND_GRIP);
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Audio_PlayActorSfx2(&this->actor, NA_SE_EN_DEADHAND_GRIP);
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}
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}
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@ -249,7 +249,7 @@ void EnDha_Wait(EnDha* this, PlayState* play) {
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}
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if (this->actor.home.rot.z != 0) {
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Audio_PlayActorSound2(&this->actor, NA_SE_EN_DEADHAND_HAND_AT);
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Audio_PlayActorSfx2(&this->actor, NA_SE_EN_DEADHAND_HAND_AT);
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this->actor.home.rot.z = 0;
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}
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}
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@ -326,7 +326,7 @@ void EnDha_SetupDeath(EnDha* this) {
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if (this->actor.parent != NULL) {
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if (this->actor.parent->params != ENDH_DEATH) {
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Audio_PlayActorSound2(&this->actor, NA_SE_EN_DEADHAND_HAND_DEAD);
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Audio_PlayActorSfx2(&this->actor, NA_SE_EN_DEADHAND_HAND_DEAD);
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}
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if (this->actor.parent->params <= ENDH_WAIT_UNDERGROUND) {
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this->actor.parent->params--;
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@ -389,7 +389,7 @@ void EnDha_UpdateHealth(EnDha* this, PlayState* play) {
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this->actor.colChkInfo.health = 8;
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Item_DropCollectibleRandom(play, &this->actor, &this->actor.world.pos, 0xE0);
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} else {
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Audio_PlayActorSound2(&this->actor, NA_SE_EN_DEADHAND_DAMAGE);
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Audio_PlayActorSfx2(&this->actor, NA_SE_EN_DEADHAND_DAMAGE);
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this->unk_1C0 = 9;
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EnDha_SetupTakeDamage(this);
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}
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