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Rename "Sound" to "Sfx" (#1292)

* First attempt

* More

* rename

* more sound -> sfx / sound effect (#7)

* PR Suggestions

* PR Suggestions

* Small fix

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
Co-authored-by: fig02 <fig02srl@gmail.com>
This commit is contained in:
engineer124 2022-07-30 07:05:27 -06:00 committed by GitHub
parent 1652b7e5d7
commit 1d19f37b26
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GPG key ID: 4AEE18F83AFDEB23
321 changed files with 2879 additions and 2904 deletions

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@ -264,7 +264,7 @@ s32 func_80A2F760(EnGb* this) {
void func_80A2F7C0(EnGb* this) {
Animation_Change(&this->skelAnime, &gPoeSellerSwingStickAnim, 1.0f, 0.0f,
Animation_GetLastFrame(&gPoeSellerSwingStickAnim), ANIMMODE_ONCE, 0.0f);
Audio_PlayActorSound2(&this->dyna.actor, NA_SE_EV_NALE_MAGIC);
Audio_PlayActorSfx2(&this->dyna.actor, NA_SE_EV_NALE_MAGIC);
this->actionFunc = func_80A2FC70;
}
@ -389,7 +389,7 @@ void func_80A2FC70(EnGb* this, PlayState* play) {
this->cagedSouls[0].unk_3 = 1;
if (this->actionFunc) {}
this->actionTimer = (s16)Rand_ZeroFloat(600.0f) + 600;
Audio_PlayActorSound2(&this->dyna.actor, NA_SE_EV_WOOD_HIT);
Audio_PlayActorSfx2(&this->dyna.actor, NA_SE_EV_WOOD_HIT);
}
}