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Rename "Sound" to "Sfx" (#1292)
* First attempt * More * rename * more sound -> sfx / sound effect (#7) * PR Suggestions * PR Suggestions * Small fix Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> Co-authored-by: fig02 <fig02srl@gmail.com>
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321 changed files with 2879 additions and 2904 deletions
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@ -264,7 +264,7 @@ s32 func_80A2F760(EnGb* this) {
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void func_80A2F7C0(EnGb* this) {
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Animation_Change(&this->skelAnime, &gPoeSellerSwingStickAnim, 1.0f, 0.0f,
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Animation_GetLastFrame(&gPoeSellerSwingStickAnim), ANIMMODE_ONCE, 0.0f);
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Audio_PlayActorSound2(&this->dyna.actor, NA_SE_EV_NALE_MAGIC);
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Audio_PlayActorSfx2(&this->dyna.actor, NA_SE_EV_NALE_MAGIC);
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this->actionFunc = func_80A2FC70;
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}
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@ -389,7 +389,7 @@ void func_80A2FC70(EnGb* this, PlayState* play) {
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this->cagedSouls[0].unk_3 = 1;
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if (this->actionFunc) {}
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this->actionTimer = (s16)Rand_ZeroFloat(600.0f) + 600;
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Audio_PlayActorSound2(&this->dyna.actor, NA_SE_EV_WOOD_HIT);
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Audio_PlayActorSfx2(&this->dyna.actor, NA_SE_EV_WOOD_HIT);
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}
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}
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