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Rename "Sound" to "Sfx" (#1292)

* First attempt

* More

* rename

* more sound -> sfx / sound effect (#7)

* PR Suggestions

* PR Suggestions

* Small fix

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
Co-authored-by: fig02 <fig02srl@gmail.com>
This commit is contained in:
engineer124 2022-07-30 07:05:27 -06:00 committed by GitHub
parent 1652b7e5d7
commit 1d19f37b26
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321 changed files with 2879 additions and 2904 deletions

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@ -565,7 +565,7 @@ void EnGe2_Update(Actor* thisx, PlayState* play) {
this->timer = 100;
this->stateFlags |= GE2_STATE_KO;
this->actor.speedXZ = 0.0f;
Audio_PlayActorSound2(&this->actor, NA_SE_VO_SK_CRASH);
Audio_PlayActorSfx2(&this->actor, NA_SE_VO_SK_CRASH);
} else {
this->actionFunc(this, play);
@ -611,7 +611,7 @@ void EnGe2_UpdateStunned(Actor* thisx, PlayState* play2) {
this->timer = 100;
this->stateFlags |= GE2_STATE_KO;
this->actor.speedXZ = 0.0f;
Audio_PlayActorSound2(&this->actor, NA_SE_VO_SK_CRASH);
Audio_PlayActorSfx2(&this->actor, NA_SE_VO_SK_CRASH);
}
CollisionCheck_SetAC(play, &play->colChkCtx, &this->collider.base);