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Rename "Sound" to "Sfx" (#1292)
* First attempt * More * rename * more sound -> sfx / sound effect (#7) * PR Suggestions * PR Suggestions * Small fix Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> Co-authored-by: fig02 <fig02srl@gmail.com>
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321 changed files with 2879 additions and 2904 deletions
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@ -565,7 +565,7 @@ void EnGe2_Update(Actor* thisx, PlayState* play) {
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this->timer = 100;
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this->stateFlags |= GE2_STATE_KO;
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this->actor.speedXZ = 0.0f;
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Audio_PlayActorSound2(&this->actor, NA_SE_VO_SK_CRASH);
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Audio_PlayActorSfx2(&this->actor, NA_SE_VO_SK_CRASH);
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} else {
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this->actionFunc(this, play);
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@ -611,7 +611,7 @@ void EnGe2_UpdateStunned(Actor* thisx, PlayState* play2) {
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this->timer = 100;
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this->stateFlags |= GE2_STATE_KO;
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this->actor.speedXZ = 0.0f;
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Audio_PlayActorSound2(&this->actor, NA_SE_VO_SK_CRASH);
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Audio_PlayActorSfx2(&this->actor, NA_SE_VO_SK_CRASH);
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}
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CollisionCheck_SetAC(play, &play->colChkCtx, &this->collider.base);
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