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Rename "Sound" to "Sfx" (#1292)
* First attempt * More * rename * more sound -> sfx / sound effect (#7) * PR Suggestions * PR Suggestions * Small fix Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> Co-authored-by: fig02 <fig02srl@gmail.com>
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321 changed files with 2879 additions and 2904 deletions
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@ -766,8 +766,8 @@ void EnGo_FireGenericActionFunc(EnGo* this, PlayState* play) {
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void EnGo_CurledUp(EnGo* this, PlayState* play) {
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if ((DECR(this->unk_210) == 0) && EnGo_IsCameraModified(this, play)) {
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Audio_PlaySoundGeneral(NA_SE_EN_GOLON_WAKE_UP, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale,
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&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
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Audio_PlaySfxGeneral(NA_SE_EN_GOLON_WAKE_UP, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale,
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&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
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this->skelAnime.playSpeed = 0.1f;
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this->skelAnime.playSpeed *= (this->actor.params & 0xF0) == 0x90 ? 0.5f : 1.0f;
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@ -801,8 +801,8 @@ void EnGo_WakeUp(EnGo* this, PlayState* play) {
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}
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if (DECR(this->unk_212) == 0) {
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Audio_PlaySoundGeneral(NA_SE_EN_GOLON_SIT_DOWN, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale,
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&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
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Audio_PlaySfxGeneral(NA_SE_EN_GOLON_SIT_DOWN, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale,
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&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
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EnGo_SetupAction(this, func_80A405CC);
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} else if (!EnGo_IsCameraModified(this, play)) {
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EnGo_ReverseAnimation(this);
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@ -820,8 +820,8 @@ void func_80A40494(EnGo* this, PlayState* play) {
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frame += this->skelAnime.playSpeed;
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if (!(frame >= 0.0f)) {
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Audio_PlaySoundGeneral(NA_SE_EN_DODO_M_GND, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale,
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&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
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Audio_PlaySfxGeneral(NA_SE_EN_DODO_M_GND, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale,
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&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
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EnGo_SpawnDust(this, 10, 0.4f, 0.1f, 16, 26.0f, 2.0f);
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EnGo_ReverseAnimation(this);
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this->skelAnime.playSpeed = 0.0f;
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@ -912,8 +912,8 @@ void func_80A408D8(EnGo* this, PlayState* play) {
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EnGo_SetupAction(this, func_80A40494);
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} else if (EnGo_IsCameraModified(this, play)) {
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EnGo_ReverseAnimation(this);
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Audio_PlaySoundGeneral(NA_SE_EN_GOLON_SIT_DOWN, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale,
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&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
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Audio_PlaySfxGeneral(NA_SE_EN_GOLON_SIT_DOWN, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale,
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&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
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this->skelAnime.playSpeed = 0.0f;
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EnGo_SetupAction(this, func_80A405CC);
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}
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