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Rename "Sound" to "Sfx" (#1292)
* First attempt * More * rename * more sound -> sfx / sound effect (#7) * PR Suggestions * PR Suggestions * Small fix Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> Co-authored-by: fig02 <fig02srl@gmail.com>
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321 changed files with 2879 additions and 2904 deletions
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@ -567,9 +567,9 @@ s16 func_80A70058(PlayState* play, Actor* thisx) {
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case 0x709E:
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case 0x709F:
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if (!this->unk_215) {
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Audio_PlaySoundGeneral(this->actor.textId == 0x709F ? NA_SE_SY_CORRECT_CHIME : NA_SE_SY_ERROR,
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&gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
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&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
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Audio_PlaySfxGeneral(this->actor.textId == 0x709F ? NA_SE_SY_CORRECT_CHIME : NA_SE_SY_ERROR,
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&gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
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&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
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this->unk_215 = true;
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}
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break;
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