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Rename "Sound" to "Sfx" (#1292)

* First attempt

* More

* rename

* more sound -> sfx / sound effect (#7)

* PR Suggestions

* PR Suggestions

* Small fix

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
Co-authored-by: fig02 <fig02srl@gmail.com>
This commit is contained in:
engineer124 2022-07-30 07:05:27 -06:00 committed by GitHub
parent 1652b7e5d7
commit 1d19f37b26
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GPG key ID: 4AEE18F83AFDEB23
321 changed files with 2879 additions and 2904 deletions

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@ -258,7 +258,7 @@ void EnJj_CutsceneUpdate(EnJj* this, PlayState* play) {
}
if (this->unk_30A & 1) {
Audio_PlayActorSound2(&this->dyna.actor, NA_SE_EV_JABJAB_BREATHE - SFX_FLAG);
Audio_PlayActorSfx2(&this->dyna.actor, NA_SE_EV_JABJAB_BREATHE - SFX_FLAG);
if (this->mouthOpenAngle >= -5200) {
this->mouthOpenAngle -= 102;
@ -292,7 +292,7 @@ void EnJj_Update(Actor* thisx, PlayState* play) {
this->actionFunc(this, play);
if (this->skelAnime.curFrame == 41.0f) {
Audio_PlayActorSound2(&this->dyna.actor, NA_SE_EV_JABJAB_GROAN);
Audio_PlayActorSfx2(&this->dyna.actor, NA_SE_EV_JABJAB_GROAN);
}
}