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Rename "Sound" to "Sfx" (#1292)

* First attempt

* More

* rename

* more sound -> sfx / sound effect (#7)

* PR Suggestions

* PR Suggestions

* Small fix

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
Co-authored-by: fig02 <fig02srl@gmail.com>
This commit is contained in:
engineer124 2022-07-30 07:05:27 -06:00 committed by GitHub
parent 1652b7e5d7
commit 1d19f37b26
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321 changed files with 2879 additions and 2904 deletions

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@ -415,7 +415,7 @@ void func_80AAE294(EnMm* this, PlayState* play) {
if (this->curAnimIndex == 0) {
if (((s32)this->skelAnime.curFrame == 1) || ((s32)this->skelAnime.curFrame == 6)) {
Audio_PlayActorSound2(&this->actor, NA_SE_PL_WALK_GROUND);
Audio_PlayActorSfx2(&this->actor, NA_SE_PL_WALK_GROUND);
}
}
@ -423,7 +423,7 @@ void func_80AAE294(EnMm* this, PlayState* play) {
if (((this->skelAnime.curFrame - this->skelAnime.playSpeed < 9.0f) && (this->skelAnime.curFrame >= 9.0f)) ||
((this->skelAnime.curFrame - this->skelAnime.playSpeed < 19.0f) &&
(this->skelAnime.curFrame >= 19.0f))) {
Audio_PlayActorSound2(&this->actor, NA_SE_EN_MORIBLIN_WALK);
Audio_PlayActorSfx2(&this->actor, NA_SE_EN_MORIBLIN_WALK);
}
}