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Rename "Sound" to "Sfx" (#1292)

* First attempt

* More

* rename

* more sound -> sfx / sound effect (#7)

* PR Suggestions

* PR Suggestions

* Small fix

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
Co-authored-by: fig02 <fig02srl@gmail.com>
This commit is contained in:
engineer124 2022-07-30 07:05:27 -06:00 committed by GitHub
parent 1652b7e5d7
commit 1d19f37b26
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321 changed files with 2879 additions and 2904 deletions

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@ -206,7 +206,7 @@ void func_80ACE5C8(EnPart* this, PlayState* play) {
velocity.x = Rand_CenteredFloat(16.0f);
EffectSsHahen_Spawn(play, &this->actor.world.pos, &velocity, &accel, 20,
(s32)((Rand_ZeroOne() * 5.0f + 12.0f) * 2), -1, 10, NULL);
Audio_PlayActorSound2(&this->actor, NA_SE_EN_MONBLIN_GNDWAVE - SFX_FLAG);
Audio_PlayActorSfx2(&this->actor, NA_SE_EN_MONBLIN_GNDWAVE - SFX_FLAG);
}
}
@ -229,7 +229,7 @@ void func_80ACE7E8(EnPart* this, PlayState* play) {
if (diffsSum == 0.0f) {
this->actor.parent->home.rot.x--;
this->timer--;
Audio_PlayActorSound2(&this->actor, NA_SE_EN_STAL_DAMAGE);
Audio_PlayActorSfx2(&this->actor, NA_SE_EN_STAL_DAMAGE);
}
} else if (this->timer > 0) {
this->timer--;