mirror of
https://github.com/zeldaret/oot.git
synced 2025-08-21 06:21:16 +00:00
Rename "Sound" to "Sfx" (#1292)
* First attempt * More * rename * more sound -> sfx / sound effect (#7) * PR Suggestions * PR Suggestions * Small fix Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> Co-authored-by: fig02 <fig02srl@gmail.com>
This commit is contained in:
parent
1652b7e5d7
commit
1d19f37b26
321 changed files with 2879 additions and 2904 deletions
|
@ -206,7 +206,7 @@ void func_80ACE5C8(EnPart* this, PlayState* play) {
|
|||
velocity.x = Rand_CenteredFloat(16.0f);
|
||||
EffectSsHahen_Spawn(play, &this->actor.world.pos, &velocity, &accel, 20,
|
||||
(s32)((Rand_ZeroOne() * 5.0f + 12.0f) * 2), -1, 10, NULL);
|
||||
Audio_PlayActorSound2(&this->actor, NA_SE_EN_MONBLIN_GNDWAVE - SFX_FLAG);
|
||||
Audio_PlayActorSfx2(&this->actor, NA_SE_EN_MONBLIN_GNDWAVE - SFX_FLAG);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -229,7 +229,7 @@ void func_80ACE7E8(EnPart* this, PlayState* play) {
|
|||
if (diffsSum == 0.0f) {
|
||||
this->actor.parent->home.rot.x--;
|
||||
this->timer--;
|
||||
Audio_PlayActorSound2(&this->actor, NA_SE_EN_STAL_DAMAGE);
|
||||
Audio_PlayActorSfx2(&this->actor, NA_SE_EN_STAL_DAMAGE);
|
||||
}
|
||||
} else if (this->timer > 0) {
|
||||
this->timer--;
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue