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Rename "Sound" to "Sfx" (#1292)

* First attempt

* More

* rename

* more sound -> sfx / sound effect (#7)

* PR Suggestions

* PR Suggestions

* Small fix

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
Co-authored-by: fig02 <fig02srl@gmail.com>
This commit is contained in:
engineer124 2022-07-30 07:05:27 -06:00 committed by GitHub
parent 1652b7e5d7
commit 1d19f37b26
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GPG key ID: 4AEE18F83AFDEB23
321 changed files with 2879 additions and 2904 deletions

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@ -592,8 +592,8 @@ void func_80AEBC30(PlayState* play) {
if (play->csCtx.frames == 0xCD) {
player = GET_PLAYER(play);
Audio_PlaySoundGeneral(NA_SE_EV_DIVE_INTO_WATER, &player->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale,
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
Audio_PlaySfxGeneral(NA_SE_EV_DIVE_INTO_WATER, &player->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale,
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
}
}
@ -1197,8 +1197,8 @@ void func_80AED4FC(EnRu1* this) {
void func_80AED520(EnRu1* this, PlayState* play) {
Player* player = GET_PLAYER(play);
Audio_PlaySoundGeneral(NA_SE_PL_PULL_UP_RUTO, &player->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale,
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
Audio_PlaySfxGeneral(NA_SE_PL_PULL_UP_RUTO, &player->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale,
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
func_80078914(&this->actor.projectedPos, NA_SE_VO_RT_LIFT);
}
@ -1904,7 +1904,7 @@ void func_80AEF40C(EnRu1* this) {
}
void func_80AEF4A8(EnRu1* this, PlayState* play) {
SoundSource_PlaySfxAtFixedWorldPos(play, &this->actor.projectedPos, 20, NA_SE_VO_RT_FALL);
SfxSource_PlaySfxAtFixedWorldPos(play, &this->actor.projectedPos, 20, NA_SE_VO_RT_FALL);
}
void func_80AEF4E0(EnRu1* this) {