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Rename "Sound" to "Sfx" (#1292)
* First attempt * More * rename * more sound -> sfx / sound effect (#7) * PR Suggestions * PR Suggestions * Small fix Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> Co-authored-by: fig02 <fig02srl@gmail.com>
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321 changed files with 2879 additions and 2904 deletions
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@ -592,8 +592,8 @@ void func_80AEBC30(PlayState* play) {
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if (play->csCtx.frames == 0xCD) {
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player = GET_PLAYER(play);
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Audio_PlaySoundGeneral(NA_SE_EV_DIVE_INTO_WATER, &player->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale,
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&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
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Audio_PlaySfxGeneral(NA_SE_EV_DIVE_INTO_WATER, &player->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale,
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&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
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}
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}
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@ -1197,8 +1197,8 @@ void func_80AED4FC(EnRu1* this) {
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void func_80AED520(EnRu1* this, PlayState* play) {
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Player* player = GET_PLAYER(play);
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Audio_PlaySoundGeneral(NA_SE_PL_PULL_UP_RUTO, &player->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale,
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&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
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Audio_PlaySfxGeneral(NA_SE_PL_PULL_UP_RUTO, &player->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale,
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&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
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func_80078914(&this->actor.projectedPos, NA_SE_VO_RT_LIFT);
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}
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@ -1904,7 +1904,7 @@ void func_80AEF40C(EnRu1* this) {
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}
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void func_80AEF4A8(EnRu1* this, PlayState* play) {
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SoundSource_PlaySfxAtFixedWorldPos(play, &this->actor.projectedPos, 20, NA_SE_VO_RT_FALL);
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SfxSource_PlaySfxAtFixedWorldPos(play, &this->actor.projectedPos, 20, NA_SE_VO_RT_FALL);
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}
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void func_80AEF4E0(EnRu1* this) {
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