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Rename "Sound" to "Sfx" (#1292)
* First attempt * More * rename * more sound -> sfx / sound effect (#7) * PR Suggestions * PR Suggestions * Small fix Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> Co-authored-by: fig02 <fig02srl@gmail.com>
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321 changed files with 2879 additions and 2904 deletions
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@ -312,7 +312,7 @@ void func_80B14570(EnTa* this, PlayState* play) {
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this->unk_2CC = 60;
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Animation_PlayOnce(&this->skelAnime, &gTalonWakeUpAnim);
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this->currentAnimation = &gTalonStandAnim;
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Audio_PlayActorSound2(&this->actor, NA_SE_VO_TA_SURPRISE);
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Audio_PlayActorSfx2(&this->actor, NA_SE_VO_TA_SURPRISE);
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}
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}
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@ -384,7 +384,7 @@ void func_80B14818(EnTa* this, PlayState* play) {
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s32 framesMod12 = (s32)play->state.frames % 12;
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if (framesMod12 == 0 || framesMod12 == 6) {
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Audio_PlayActorSound2(&this->actor, NA_SE_PL_WALK_GROUND);
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Audio_PlayActorSfx2(&this->actor, NA_SE_PL_WALK_GROUND);
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}
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if (this->actor.speedXZ < 6.0f) {
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this->actor.speedXZ += 0.4f;
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@ -449,7 +449,7 @@ void func_80B14AF4(EnTa* this, PlayState* play) {
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this->actor.shape.rot.y -= 0xC00;
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if (this->unk_2CC == 0) {
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Audio_PlayActorSound2(&this->actor, NA_SE_VO_TA_CRY_1);
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Audio_PlayActorSfx2(&this->actor, NA_SE_VO_TA_CRY_1);
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func_80B13AA0(this, func_80B14A54, func_80B167C0);
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this->unk_2CC = 65;
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this->actor.flags |= ACTOR_FLAG_4;
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@ -714,11 +714,11 @@ void func_80B154FC(EnTa* this, PlayState* play) {
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return;
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case 2:
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this->actor.textId = 0x2083;
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Audio_PlayActorSound2(&this->actor, NA_SE_VO_TA_CRY_1);
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Audio_PlayActorSfx2(&this->actor, NA_SE_VO_TA_CRY_1);
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break;
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case 3:
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this->actor.textId = 0x2082;
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Audio_PlayActorSound2(&this->actor, NA_SE_VO_TA_SURPRISE);
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Audio_PlayActorSfx2(&this->actor, NA_SE_VO_TA_SURPRISE);
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break;
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}
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this->actionFunc = func_80B15260;
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@ -1007,7 +1007,7 @@ void func_80B16504(EnTa* this, PlayState* play) {
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func_80B13AAC(this, play);
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if (func_80B142F4(this, play, this->actor.textId)) {
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Audio_PlayActorSound2(&this->actor, NA_SE_VO_TA_SURPRISE);
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Audio_PlayActorSfx2(&this->actor, NA_SE_VO_TA_SURPRISE);
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if (faceReaction != 0) {
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func_80B14FAC(this, func_80B15E28);
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@ -1097,7 +1097,7 @@ void func_80B167C0(EnTa* this) {
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void func_80B167FC(EnTa* this) {
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if (SkelAnime_Update(&this->skelAnime)) {
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Animation_PlayOnce(&this->skelAnime, this->currentAnimation);
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Audio_PlayActorSound2(&this->actor, NA_SE_VO_TA_SLEEP);
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Audio_PlayActorSfx2(&this->actor, NA_SE_VO_TA_SLEEP);
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}
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this->unk_2E0 |= 0xC;
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}
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