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Rename "Sound" to "Sfx" (#1292)
* First attempt * More * rename * more sound -> sfx / sound effect (#7) * PR Suggestions * PR Suggestions * Small fix Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> Co-authored-by: fig02 <fig02srl@gmail.com>
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1d19f37b26
321 changed files with 2879 additions and 2904 deletions
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@ -201,9 +201,9 @@ void EnViewer_UpdateImpl(EnViewer* this, PlayState* play) {
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if (gSaveContext.sceneSetupIndex == 5) {
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csFrames = play->csCtx.frames;
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if (csFrames == 792) {
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Audio_PlayActorSound2(&this->actor, NA_SE_VO_Z0_SURPRISE);
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Audio_PlayActorSfx2(&this->actor, NA_SE_VO_Z0_SURPRISE);
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} else if (csFrames == 845) {
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Audio_PlayActorSound2(&this->actor, NA_SE_VO_Z0_THROW);
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Audio_PlayActorSfx2(&this->actor, NA_SE_VO_Z0_THROW);
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}
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}
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} else if (type == ENVIEWER_TYPE_7_GANONDORF) {
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@ -225,14 +225,14 @@ void EnViewer_UpdateImpl(EnViewer* this, PlayState* play) {
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case 380:
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case 409:
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case 438:
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Audio_PlaySoundGeneral(NA_SE_SY_DEMO_CUT, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
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&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
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Audio_PlaySfxGeneral(NA_SE_SY_DEMO_CUT, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
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&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
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break;
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}
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}
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if (gSaveContext.sceneSetupIndex == 5) {
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if (play->csCtx.frames == 1508) {
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Audio_PlayActorSound2(&this->actor, NA_SE_EN_FANTOM_ST_LAUGH);
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Audio_PlayActorSfx2(&this->actor, NA_SE_EN_FANTOM_ST_LAUGH);
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}
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if (play->csCtx.frames == 1545) {
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Actor_SpawnAsChild(&play->actorCtx, &this->actor, play, ACTOR_DEMO_6K, 32.0f, 101.0f, 1226.0f, 0, 0, 0,
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@ -243,29 +243,29 @@ void EnViewer_UpdateImpl(EnViewer* this, PlayState* play) {
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Audio_QueueSeqCmd(SEQ_PLAYER_FANFARE << 24 | NA_BGM_OPENING_GANON);
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}
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if (play->csCtx.frames == 960) {
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Audio_PlaySoundGeneral(NA_SE_EV_HORSE_GROAN, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale,
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&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
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Audio_PlaySfxGeneral(NA_SE_EV_HORSE_GROAN, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale,
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&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
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}
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} else if (type == ENVIEWER_TYPE_6_HORSE_GANONDORF) {
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if (gSaveContext.sceneSetupIndex == 5 || gSaveContext.sceneSetupIndex == 10) {
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Audio_PlayActorSound2(&this->actor, NA_SE_EV_HORSE_RUN_LEVEL - SFX_FLAG);
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Audio_PlayActorSfx2(&this->actor, NA_SE_EV_HORSE_RUN_LEVEL - SFX_FLAG);
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}
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} else if (type == ENVIEWER_TYPE_4_HORSE_GANONDORF) {
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s16 curFrame = this->skin.skelAnime.curFrame;
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if (this->skin.skelAnime.animation == &gHorseGanonRearingAnim) {
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if (curFrame == 8) {
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Audio_PlayActorSound2(&this->actor, NA_SE_EV_GANON_HORSE_NEIGH);
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Audio_PlayActorSfx2(&this->actor, NA_SE_EV_GANON_HORSE_NEIGH);
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}
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if (curFrame == 30) {
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Audio_PlayActorSound2(&this->actor, NA_SE_EV_HORSE_LAND2);
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Audio_PlayActorSfx2(&this->actor, NA_SE_EV_HORSE_LAND2);
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}
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} else if (this->skin.skelAnime.animation == &gHorseGanonIdleAnim) {
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if (curFrame == 25) {
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Audio_PlayActorSound2(&this->actor, NA_SE_EV_HORSE_SANDDUST);
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Audio_PlayActorSfx2(&this->actor, NA_SE_EV_HORSE_SANDDUST);
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}
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} else if (this->skin.skelAnime.animation == &gHorseGanonGallopingAnim) {
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Audio_PlayActorSound2(&this->actor, NA_SE_EV_HORSE_RUN_LEVEL - SFX_FLAG);
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Audio_PlayActorSfx2(&this->actor, NA_SE_EV_HORSE_RUN_LEVEL - SFX_FLAG);
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}
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}
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@ -336,7 +336,7 @@ void EnViewer_UpdateImpl(EnViewer* this, PlayState* play) {
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break;
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case 6:
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if (play->csCtx.npcActions[1]->action == 12) {
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Audio_PlayActorSound2(&this->actor, NA_SE_EN_GANON_VOICE_DEMO);
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Audio_PlayActorSfx2(&this->actor, NA_SE_EN_GANON_VOICE_DEMO);
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Animation_PlayLoopSetSpeed(&this->skin.skelAnime, &object_gndd_Anim_0005B4, 3.0f);
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this->state++;
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}
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@ -430,8 +430,8 @@ void EnViewer_UpdateImpl(EnViewer* this, PlayState* play) {
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case 0:
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if (play->csCtx.state != CS_STATE_IDLE && play->csCtx.npcActions[1] != NULL &&
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play->csCtx.npcActions[1]->action == 7) {
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Audio_PlaySoundGeneral(NA_SE_EN_GANON_LAUGH, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
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&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
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Audio_PlaySfxGeneral(NA_SE_EN_GANON_LAUGH, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
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&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
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Animation_MorphToPlayOnce(&this->skin.skelAnime, &object_gndd_Anim_004534, -5.0f);
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this->state++;
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}
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@ -723,11 +723,10 @@ void EnViewer_UpdatePosition(EnViewer* this, PlayState* play) {
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if (type == ENVIEWER_TYPE_0_HORSE_ZELDA) {
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if (!sHorseSfxPlayed) {
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sHorseSfxPlayed = true;
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Audio_PlaySoundGeneral(NA_SE_EV_HORSE_NEIGH, &this->actor.projectedPos, 4,
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&gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
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&gSfxDefaultReverb);
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Audio_PlaySfxGeneral(NA_SE_EV_HORSE_NEIGH, &this->actor.projectedPos, 4,
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&gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
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}
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Audio_PlayActorSound2(&this->actor, NA_SE_EV_HORSE_RUN_LEVEL - SFX_FLAG);
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Audio_PlayActorSfx2(&this->actor, NA_SE_EV_HORSE_RUN_LEVEL - SFX_FLAG);
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}
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startPos.x = play->csCtx.npcActions[0]->startPos.x;
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@ -774,8 +773,8 @@ void EnViewer_UpdatePosition(EnViewer* this, PlayState* play) {
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}
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}
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if (type == ENVIEWER_TYPE_5_GANONDORF) {
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Audio_PlaySoundGeneral(NA_SE_EV_BURNING - SFX_FLAG, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
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&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
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Audio_PlaySfxGeneral(NA_SE_EV_BURNING - SFX_FLAG, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
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&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
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EnViewer_DrawFireEffects(this, play);
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}
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}
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