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Rename "Sound" to "Sfx" (#1292)
* First attempt * More * rename * more sound -> sfx / sound effect (#7) * PR Suggestions * PR Suggestions * Small fix Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> Co-authored-by: fig02 <fig02srl@gmail.com>
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321 changed files with 2879 additions and 2904 deletions
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@ -639,7 +639,7 @@ void EnZo_Submerged(EnZo* this, PlayState* play) {
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void EnZo_Surface(EnZo* this, PlayState* play) {
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if (this->actor.yDistToWater < 54.0f) {
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Audio_PlayActorSound2(&this->actor, NA_SE_EV_OUT_OF_WATER);
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Audio_PlayActorSfx2(&this->actor, NA_SE_EV_OUT_OF_WATER);
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EnZo_SpawnSplashes(this);
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Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ENZO_ANIM_3);
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this->actor.flags |= ACTOR_FLAG_0;
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@ -690,7 +690,7 @@ void EnZo_TreadWater(EnZo* this, PlayState* play) {
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void EnZo_Dive(EnZo* this, PlayState* play) {
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if (Animation_OnFrame(&this->skelAnime, this->skelAnime.endFrame)) {
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Audio_PlayActorSound2(&this->actor, NA_SE_EV_DIVE_WATER);
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Audio_PlayActorSfx2(&this->actor, NA_SE_EV_DIVE_WATER);
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EnZo_SpawnSplashes(this);
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this->actor.flags &= ~ACTOR_FLAG_0;
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this->actor.velocity.y = -4.0f;
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