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Rename "Sound" to "Sfx" (#1292)
* First attempt * More * rename * more sound -> sfx / sound effect (#7) * PR Suggestions * PR Suggestions * Small fix Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> Co-authored-by: fig02 <fig02srl@gmail.com>
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321 changed files with 2879 additions and 2904 deletions
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@ -176,7 +176,7 @@ void func_80B96678(ObjLift* this, PlayState* play) {
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}
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if ((this->timer & 3) == 3) {
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SoundSource_PlaySfxAtFixedWorldPos(play, &this->dyna.actor.world.pos, 16, NA_SE_EV_BLOCK_SHAKE);
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SfxSource_PlaySfxAtFixedWorldPos(play, &this->dyna.actor.world.pos, 16, NA_SE_EV_BLOCK_SHAKE);
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}
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}
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@ -200,7 +200,7 @@ void func_80B96840(ObjLift* this, PlayState* play) {
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if ((this->dyna.actor.floorHeight - this->dyna.actor.world.pos.y) >=
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(sMaxFallDistances[(this->dyna.actor.params >> 1) & 1] - 0.001f)) {
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func_80B96160(this, play);
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SoundSource_PlaySfxAtFixedWorldPos(play, &this->dyna.actor.world.pos, 20, NA_SE_EV_BOX_BREAK);
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SfxSource_PlaySfxAtFixedWorldPos(play, &this->dyna.actor.world.pos, 20, NA_SE_EV_BOX_BREAK);
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Flags_SetSwitch(play, (this->dyna.actor.params >> 2) & 0x3F);
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Actor_Kill(&this->dyna.actor);
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}
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