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Rename "Sound" to "Sfx" (#1292)
* First attempt * More * rename * more sound -> sfx / sound effect (#7) * PR Suggestions * PR Suggestions * Small fix Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> Co-authored-by: fig02 <fig02srl@gmail.com>
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321 changed files with 2879 additions and 2904 deletions
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@ -255,7 +255,7 @@ void ObjLightswitch_SetupTurnOn(ObjLightswitch* this) {
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void ObjLightswitch_TurnOn(ObjLightswitch* this, PlayState* play) {
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if (func_8005B198() == this->actor.category || this->toggleDelay <= 0) {
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if (this->timer == 0) {
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Audio_PlayActorSound2(&this->actor, NA_SE_EV_TRIFORCE_FLASH);
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Audio_PlayActorSfx2(&this->actor, NA_SE_EV_TRIFORCE_FLASH);
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}
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this->timer++;
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@ -270,7 +270,7 @@ void ObjLightswitch_TurnOn(ObjLightswitch* this, PlayState* play) {
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ObjLightswitch_SetupOn(this);
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} else if (this->timer == 15) {
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this->faceTextureIndex = FACE_EYES_OPEN;
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Audio_PlayActorSound2(&this->actor, NA_SE_EV_FOOT_SWITCH);
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Audio_PlayActorSfx2(&this->actor, NA_SE_EV_FOOT_SWITCH);
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}
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}
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}
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@ -339,7 +339,7 @@ void ObjLightswitch_TurnOff(ObjLightswitch* this, PlayState* play) {
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ObjLightswitch_SetupOff(this);
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} else if (this->timer == 15) {
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this->faceTextureIndex = FACE_EYES_CLOSED;
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Audio_PlayActorSound2(&this->actor, NA_SE_EV_FOOT_SWITCH);
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Audio_PlayActorSfx2(&this->actor, NA_SE_EV_FOOT_SWITCH);
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}
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}
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}
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