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Rename "Sound" to "Sfx" (#1292)

* First attempt

* More

* rename

* more sound -> sfx / sound effect (#7)

* PR Suggestions

* PR Suggestions

* Small fix

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
Co-authored-by: fig02 <fig02srl@gmail.com>
This commit is contained in:
engineer124 2022-07-30 07:05:27 -06:00 committed by GitHub
parent 1652b7e5d7
commit 1d19f37b26
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321 changed files with 2879 additions and 2904 deletions

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@ -74,8 +74,8 @@ void func_80B9D0B0(ObjRoomtimer* this, PlayState* play) {
Actor_Kill(&this->actor);
} else {
if ((this->actor.params != 0x3FF) && (gSaveContext.timer1Value == 0)) {
Audio_PlaySoundGeneral(NA_SE_OC_ABYSS, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
Audio_PlaySfxGeneral(NA_SE_OC_ABYSS, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
Play_TriggerVoidOut(play);
Actor_Kill(&this->actor);
}