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Rename "Sound" to "Sfx" (#1292)
* First attempt * More * rename * more sound -> sfx / sound effect (#7) * PR Suggestions * PR Suggestions * Small fix Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> Co-authored-by: fig02 <fig02srl@gmail.com>
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321 changed files with 2879 additions and 2904 deletions
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@ -17,7 +17,7 @@
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#define rEnvColorG regs[7]
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#define rEnvColorB regs[8]
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#define rScaleStep regs[9]
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#define rPlaySound regs[10]
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#define rPlaySfx regs[10]
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#define rReg11 regs[11]
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u32 EffectSsDeadDb_Init(PlayState* play, u32 index, EffectSs* this, void* initParamsx);
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@ -44,7 +44,7 @@ u32 EffectSsDeadDb_Init(PlayState* play, u32 index, EffectSs* this, void* initPa
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this->update = EffectSsDeadDb_Update;
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this->rScale = initParams->scale;
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this->rTextIdx = 0;
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this->rPlaySound = initParams->playSound;
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this->rPlaySfx = initParams->playSfx;
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this->rPrimColorR = initParams->primColor.r;
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this->rPrimColorG = initParams->primColor.g;
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this->rPrimColorB = initParams->primColor.b;
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@ -130,9 +130,9 @@ void EffectSsDeadDb_Update(PlayState* play, u32 index, EffectSs* this) {
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this->rEnvColorB = 0;
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}
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if (this->rPlaySound && (this->rTextIdx == 1)) {
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if (this->rPlaySfx && (this->rTextIdx == 1)) {
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SkinMatrix_Vec3fMtxFMultXYZW(&play->viewProjectionMtxF, &this->pos, &this->vec, &w);
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Audio_PlaySoundGeneral(NA_SE_EN_EXTINCT, &this->vec, 4, &gSfxDefaultFreqAndVolScale,
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&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
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Audio_PlaySfxGeneral(NA_SE_EN_EXTINCT, &this->vec, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
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&gSfxDefaultReverb);
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}
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}
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@ -14,7 +14,7 @@ typedef struct {
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/* 0x2C */ Color_RGBA8 envColor;
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/* 0x30 */ s16 unused;
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/* 0x34 */ s32 unk_34;
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/* 0x38 */ s16 playSound;
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/* 0x38 */ s16 playSfx;
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} EffectSsDeadDbInitParams; // size = 0x3C
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#endif
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@ -45,6 +45,6 @@ void EffectSsDeadSound_Update(PlayState* play, u32 index, EffectSs* this) {
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return;
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}
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Audio_PlaySoundGeneral(this->rSfxId, &this->pos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
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&gSfxDefaultReverb);
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Audio_PlaySfxGeneral(this->rSfxId, &this->pos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
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&gSfxDefaultReverb);
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}
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