mirror of
https://github.com/zeldaret/oot.git
synced 2024-11-28 19:25:27 +00:00
parent
64dd475a3a
commit
1e21f69b37
7 changed files with 64 additions and 64 deletions
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@ -137,8 +137,10 @@
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#define SET_NEXT_GAMESTATE(curState, newInit, newStruct) \
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do { \
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(curState)->init = newInit; \
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(curState)->size = sizeof(newStruct); \
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GameState* state = curState; \
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\
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(state)->init = newInit; \
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(state)->size = sizeof(newStruct); \
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} while (0)
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#define SET_FULLSCREEN_VIEWPORT(view) \
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@ -421,22 +421,14 @@ void Graph_Update(GraphicsContext* gfxCtx, GameState* gameState) {
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if (gIsCtrlr2Valid && CHECK_BTN_ALL(gameState->input[0].press.button, BTN_Z) &&
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CHECK_BTN_ALL(gameState->input[0].cur.button, BTN_L | BTN_R)) {
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gSaveContext.gameMode = GAMEMODE_NORMAL;
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{
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GameState* state = gameState;
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SET_NEXT_GAMESTATE(state, MapSelect_Init, MapSelectState);
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}
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SET_NEXT_GAMESTATE(gameState, MapSelect_Init, MapSelectState);
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gameState->running = false;
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}
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if (gIsCtrlr2Valid && PreNmiBuff_IsResetting(gAppNmiBufferPtr) && !gameState->inPreNMIState) {
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// "To reset mode"
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PRINTF(VT_COL(YELLOW, BLACK) "PRE-NMIによりリセットモードに移行します\n" VT_RST);
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{
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GameState* state = gameState;
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SET_NEXT_GAMESTATE(state, PreNMI_Init, PreNMIState);
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}
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SET_NEXT_GAMESTATE(gameState, PreNMI_Init, PreNMIState);
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gameState->running = false;
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}
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#endif
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@ -18,12 +18,16 @@ void Play_SpawnScene(PlayState* this, s32 sceneId, s32 spawn);
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// This macro prints the number "1" with a file and line number if R_ENABLE_PLAY_LOGS is enabled.
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// For example, it can be used to trace the play state execution at a high level.
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#if OOT_DEBUG
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#define PLAY_LOG(line) \
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do { \
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if (R_ENABLE_PLAY_LOGS) { \
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LOG_NUM("1", 1, "../z_play.c", line); \
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} \
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} while (0)
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#else
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#define PLAY_LOG(line) (void)0
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#endif
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void Play_RequestViewpointBgCam(PlayState* this) {
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Camera_RequestBgCam(GET_ACTIVE_CAM(this), this->viewpoint - 1);
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@ -156,7 +160,7 @@ void Play_SetupTransition(PlayState* this, s32 transitionType) {
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break;
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default:
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Fault_AddHungupAndCrash("../z_play.c", 2290);
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HUNGUP_AND_CRASH("../z_play.c", 2290);
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break;
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}
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}
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@ -175,6 +179,8 @@ void Play_Destroy(GameState* thisx) {
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PlayState* this = (PlayState*)thisx;
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Player* player = GET_PLAYER(this);
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if (1) {}
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this->state.gfxCtx->callback = NULL;
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this->state.gfxCtx->callbackParam = NULL;
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@ -211,7 +217,10 @@ void Play_Destroy(GameState* thisx) {
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KaleidoScopeCall_Destroy(this);
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KaleidoManager_Destroy();
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ZeldaArena_Cleanup();
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#if OOT_DEBUG
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Fault_RemoveClient(&D_801614B8);
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#endif
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}
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void Play_Init(GameState* thisx) {
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@ -233,7 +242,10 @@ void Play_Init(GameState* thisx) {
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return;
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}
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#if OOT_DEBUG
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SystemArena_Display();
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#endif
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GameState_Realloc(&this->state, 0x1D4790);
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KaleidoManager_Init(this);
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View_Init(&this->view, gfxCtx);
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@ -403,7 +415,10 @@ void Play_Init(GameState* thisx) {
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// "Zelda Heap"
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PRINTF("ゼルダヒープ %08x-%08x\n", zAllocAligned, (u8*)zAllocAligned + zAllocSize - (s32)(zAllocAligned - zAlloc));
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#if OOT_DEBUG
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Fault_AddClient(&D_801614B8, ZeldaArena_Display, NULL, NULL);
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#endif
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Actor_InitContext(this, &this->actorCtx, this->playerEntry);
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while (!func_800973FC(this, &this->roomCtx)) {
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@ -436,7 +451,7 @@ void Play_Init(GameState* thisx) {
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AnimationContext_Update(this, &this->animationCtx);
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gSaveContext.respawnFlag = 0;
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if (R_USE_DEBUG_CUTSCENE) {
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if (OOT_DEBUG && R_USE_DEBUG_CUTSCENE) {
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gDebugCutsceneScript = sDebugCutsceneScriptBuf;
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PRINTF("\nkawauso_data=[%x]", gDebugCutsceneScript);
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@ -447,20 +462,20 @@ void Play_Init(GameState* thisx) {
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}
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void Play_Update(PlayState* this) {
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s32 pad1;
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Input* input = this->state.input;
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s32 isPaused;
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Input* input;
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u32 i;
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s32 pad2;
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input = this->state.input;
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s32 pad1;
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#if OOT_DEBUG
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if ((SREG(1) < 0) || (DREG(0) != 0)) {
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SREG(1) = 0;
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ZeldaArena_Display();
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}
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if ((R_HREG_MODE == HREG_MODE_PRINT_OBJECT_TABLE) && (R_PRINT_OBJECT_TABLE_TRIGGER < 0)) {
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u32 i;
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s32 pad2;
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R_PRINT_OBJECT_TABLE_TRIGGER = 0;
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PRINTF("object_exchange_rom_address %u\n", gObjectTableSize);
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PRINTF("RomStart RomEnd Size\n");
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@ -482,6 +497,7 @@ void Play_Update(PlayState* this) {
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HREG(82) = 0;
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ActorOverlayTable_LogPrint();
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}
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#endif
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gSegments[4] = VIRTUAL_TO_PHYSICAL(this->objectCtx.slots[this->objectCtx.mainKeepSlot].segment);
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gSegments[5] = VIRTUAL_TO_PHYSICAL(this->objectCtx.slots[this->objectCtx.subKeepSlot].segment);
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@ -541,11 +557,15 @@ void Play_Update(PlayState* this) {
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}
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}
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#if OOT_DEBUG
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if (!R_TRANS_DBG_ENABLED) {
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Play_SetupTransition(this, this->transitionType);
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} else {
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Play_SetupTransition(this, R_TRANS_DBG_TYPE);
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}
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#else
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Play_SetupTransition(this, this->transitionType);
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#endif
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if (this->transitionMode >= TRANS_MODE_FILL_WHITE_INIT) {
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// non-instance modes break out of this switch
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@ -855,6 +875,8 @@ void Play_Update(PlayState* this) {
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PLAY_LOG(3555);
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AnimationContext_Reset(&this->animationCtx);
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if (!OOT_DEBUG) {}
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PLAY_LOG(3561);
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Object_UpdateEntries(&this->objectCtx);
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@ -989,7 +1011,6 @@ skip:
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PLAY_LOG(3801);
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if (!isPaused || gDebugCamEnabled) {
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s32 pad3[5];
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s32 i;
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this->nextCamId = this->activeCamId;
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@ -1058,7 +1079,7 @@ void Play_Draw(PlayState* this) {
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Gfx_SetupFrame(gfxCtx, 0, 0, 0);
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if ((R_HREG_MODE != HREG_MODE_PLAY) || R_PLAY_RUN_DRAW) {
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if (!OOT_DEBUG || (R_HREG_MODE != HREG_MODE_PLAY) || R_PLAY_RUN_DRAW) {
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POLY_OPA_DISP = Play_SetFog(this, POLY_OPA_DISP);
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POLY_XLU_DISP = Play_SetFog(this, POLY_XLU_DISP);
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@ -1081,7 +1102,7 @@ void Play_Draw(PlayState* this) {
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gSPSegment(POLY_OPA_DISP++, 0x01, this->billboardMtx);
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if ((R_HREG_MODE != HREG_MODE_PLAY) || R_PLAY_DRAW_COVER_ELEMENTS) {
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if (!OOT_DEBUG || (R_HREG_MODE != HREG_MODE_PLAY) || R_PLAY_DRAW_COVER_ELEMENTS) {
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Gfx* gfxP;
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Gfx* sp1CC = POLY_OPA_DISP;
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@ -1145,7 +1166,7 @@ void Play_Draw(PlayState* this) {
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goto Play_Draw_DrawOverlayElements;
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}
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if ((R_HREG_MODE != HREG_MODE_PLAY) || R_PLAY_DRAW_SKYBOX) {
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if (!OOT_DEBUG || (R_HREG_MODE != HREG_MODE_PLAY) || R_PLAY_DRAW_SKYBOX) {
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if (this->skyboxId && (this->skyboxId != SKYBOX_UNSET_1D) && !this->envCtx.skyboxDisabled) {
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if ((this->skyboxId == SKYBOX_NORMAL_SKY) || (this->skyboxId == SKYBOX_CUTSCENE_MAP)) {
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Environment_UpdateSkybox(this->skyboxId, &this->envCtx, &this->skyboxCtx);
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@ -1158,32 +1179,32 @@ void Play_Draw(PlayState* this) {
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}
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}
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if ((R_HREG_MODE != HREG_MODE_PLAY) || (R_PLAY_DRAW_ENV_FLAGS & PLAY_ENV_DRAW_SUN_AND_MOON)) {
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if (!OOT_DEBUG || (R_HREG_MODE != HREG_MODE_PLAY) || (R_PLAY_DRAW_ENV_FLAGS & PLAY_ENV_DRAW_SUN_AND_MOON)) {
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if (!this->envCtx.sunMoonDisabled) {
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Environment_DrawSunAndMoon(this);
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}
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}
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if ((R_HREG_MODE != HREG_MODE_PLAY) || (R_PLAY_DRAW_ENV_FLAGS & PLAY_ENV_DRAW_SKYBOX_FILTERS)) {
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if (!OOT_DEBUG || (R_HREG_MODE != HREG_MODE_PLAY) || (R_PLAY_DRAW_ENV_FLAGS & PLAY_ENV_DRAW_SKYBOX_FILTERS)) {
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Environment_DrawSkyboxFilters(this);
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}
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if ((R_HREG_MODE != HREG_MODE_PLAY) || (R_PLAY_DRAW_ENV_FLAGS & PLAY_ENV_DRAW_LIGHTNING)) {
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if (!OOT_DEBUG || (R_HREG_MODE != HREG_MODE_PLAY) || (R_PLAY_DRAW_ENV_FLAGS & PLAY_ENV_DRAW_LIGHTNING)) {
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Environment_UpdateLightningStrike(this);
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Environment_DrawLightning(this, 0);
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}
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if ((R_HREG_MODE != HREG_MODE_PLAY) || (R_PLAY_DRAW_ENV_FLAGS & PLAY_ENV_DRAW_LIGHTS)) {
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if (!OOT_DEBUG || (R_HREG_MODE != HREG_MODE_PLAY) || (R_PLAY_DRAW_ENV_FLAGS & PLAY_ENV_DRAW_LIGHTS)) {
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sp228 = LightContext_NewLights(&this->lightCtx, gfxCtx);
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Lights_BindAll(sp228, this->lightCtx.listHead, NULL);
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Lights_Draw(sp228, gfxCtx);
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}
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if ((R_HREG_MODE != HREG_MODE_PLAY) || (R_PLAY_DRAW_ROOM_FLAGS != 0)) {
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if (!OOT_DEBUG || (R_HREG_MODE != HREG_MODE_PLAY) || (R_PLAY_DRAW_ROOM_FLAGS != 0)) {
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if (VREG(94) == 0) {
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s32 roomDrawFlags;
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if (R_HREG_MODE != HREG_MODE_PLAY) {
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if (!OOT_DEBUG || (R_HREG_MODE != HREG_MODE_PLAY)) {
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roomDrawFlags = ROOM_DRAW_OPA | ROOM_DRAW_XLU;
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} else {
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roomDrawFlags = R_PLAY_DRAW_ROOM_FLAGS;
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@ -1194,7 +1215,7 @@ void Play_Draw(PlayState* this) {
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}
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}
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if ((R_HREG_MODE != HREG_MODE_PLAY) || R_PLAY_DRAW_SKYBOX) {
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if (!OOT_DEBUG || (R_HREG_MODE != HREG_MODE_PLAY) || R_PLAY_DRAW_SKYBOX) {
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if ((this->skyboxCtx.drawType != SKYBOX_DRAW_128) &&
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(GET_ACTIVE_CAM(this)->setting != CAM_SET_PREREND_FIXED)) {
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Vec3f quakeOffset;
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@ -1209,15 +1230,15 @@ void Play_Draw(PlayState* this) {
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Environment_DrawRain(this, &this->view, gfxCtx);
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}
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if ((R_HREG_MODE != HREG_MODE_PLAY) || (R_PLAY_DRAW_ROOM_FLAGS != 0)) {
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if (!OOT_DEBUG || (R_HREG_MODE != HREG_MODE_PLAY) || (R_PLAY_DRAW_ROOM_FLAGS != 0)) {
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Environment_FillScreen(gfxCtx, 0, 0, 0, this->bgCoverAlpha, FILL_SCREEN_OPA);
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}
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if ((R_HREG_MODE != HREG_MODE_PLAY) || R_PLAY_DRAW_ACTORS) {
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if (!OOT_DEBUG || (R_HREG_MODE != HREG_MODE_PLAY) || R_PLAY_DRAW_ACTORS) {
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func_800315AC(this, &this->actorCtx);
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}
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if ((R_HREG_MODE != HREG_MODE_PLAY) || R_PLAY_DRAW_LENS_FLARES) {
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if (!OOT_DEBUG || (R_HREG_MODE != HREG_MODE_PLAY) || R_PLAY_DRAW_LENS_FLARES) {
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if (!this->envCtx.sunMoonDisabled) {
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sp21C.x = this->view.eye.x + this->envCtx.sunPos.x;
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sp21C.y = this->view.eye.y + this->envCtx.sunPos.y;
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@ -1227,7 +1248,7 @@ void Play_Draw(PlayState* this) {
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Environment_DrawCustomLensFlare(this);
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}
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if ((R_HREG_MODE != HREG_MODE_PLAY) || R_PLAY_DRAW_SCREEN_FILLS) {
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if (!OOT_DEBUG || (R_HREG_MODE != HREG_MODE_PLAY) || R_PLAY_DRAW_SCREEN_FILLS) {
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if (MREG(64) != 0) {
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Environment_FillScreen(gfxCtx, MREG(65), MREG(66), MREG(67), MREG(68),
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FILL_SCREEN_OPA | FILL_SCREEN_XLU);
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@ -1244,13 +1265,13 @@ void Play_Draw(PlayState* this) {
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}
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}
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if ((R_HREG_MODE != HREG_MODE_PLAY) || R_PLAY_DRAW_SANDSTORM) {
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if (!OOT_DEBUG || (R_HREG_MODE != HREG_MODE_PLAY) || R_PLAY_DRAW_SANDSTORM) {
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if (this->envCtx.sandstormState != SANDSTORM_OFF) {
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Environment_DrawSandstorm(this, this->envCtx.sandstormState);
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}
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}
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if ((R_HREG_MODE != HREG_MODE_PLAY) || R_PLAY_DRAW_DEBUG_OBJECTS) {
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if (!OOT_DEBUG || (R_HREG_MODE != HREG_MODE_PLAY) || R_PLAY_DRAW_DEBUG_OBJECTS) {
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DebugDisplay_DrawObjects(this);
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}
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@ -1277,7 +1298,7 @@ void Play_Draw(PlayState* this) {
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}
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Play_Draw_DrawOverlayElements:
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if ((R_HREG_MODE != HREG_MODE_PLAY) || R_PLAY_DRAW_OVERLAY_ELEMENTS) {
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if (!OOT_DEBUG || (R_HREG_MODE != HREG_MODE_PLAY) || R_PLAY_DRAW_OVERLAY_ELEMENTS) {
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Play_DrawOverlayElements(this);
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}
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}
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@ -1307,7 +1328,7 @@ void Play_Main(GameState* thisx) {
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PLAY_LOG(4556);
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if ((R_HREG_MODE == HREG_MODE_PLAY) && (R_PLAY_INIT != HREG_MODE_PLAY)) {
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if (OOT_DEBUG && (R_HREG_MODE == HREG_MODE_PLAY) && (R_PLAY_INIT != HREG_MODE_PLAY)) {
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R_PLAY_RUN_UPDATE = true;
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R_PLAY_RUN_DRAW = true;
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R_PLAY_DRAW_SKYBOX = true;
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@ -1325,7 +1346,7 @@ void Play_Main(GameState* thisx) {
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R_PLAY_INIT = HREG_MODE_PLAY;
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}
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if ((R_HREG_MODE != HREG_MODE_PLAY) || R_PLAY_RUN_UPDATE) {
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if (!OOT_DEBUG || (R_HREG_MODE != HREG_MODE_PLAY) || R_PLAY_RUN_UPDATE) {
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Play_Update(this);
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}
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@ -1346,18 +1367,13 @@ f32 func_800BFCB8(PlayState* this, MtxF* mf, Vec3f* pos) {
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f32 temp1;
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f32 temp2;
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f32 temp3;
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f32 floorY;
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f32 nx;
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f32 ny;
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f32 nz;
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s32 pad[5];
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floorY = BgCheck_AnyRaycastDown1(&this->colCtx, &poly, pos);
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f32 floorY = BgCheck_AnyRaycastDown1(&this->colCtx, &poly, pos);
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if (floorY > BGCHECK_Y_MIN) {
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nx = COLPOLY_GET_NORMAL(poly.normal.x);
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ny = COLPOLY_GET_NORMAL(poly.normal.y);
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nz = COLPOLY_GET_NORMAL(poly.normal.z);
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f32 nx = COLPOLY_GET_NORMAL(poly.normal.x);
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f32 ny = COLPOLY_GET_NORMAL(poly.normal.y);
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f32 nz = COLPOLY_GET_NORMAL(poly.normal.z);
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s32 pad[5];
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temp1 = sqrtf(1.0f - SQ(nx));
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@ -1436,8 +1436,6 @@ void FileSelect_FadeOut(GameState* thisx) {
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*/
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void FileSelect_LoadGame(GameState* thisx) {
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FileSelectState* this = (FileSelectState*)thisx;
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u16 swordEquipValue;
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s32 pad;
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if (this->buttonIndex == FS_BTN_SELECT_FILE_1) {
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Audio_PlaySfxGeneral(NA_SE_SY_FSEL_DECIDE_L, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
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@ -1506,6 +1504,7 @@ void FileSelect_LoadGame(GameState* thisx) {
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(gSaveContext.save.info.equips.buttonItems[0] != ITEM_SWORD_MASTER) &&
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(gSaveContext.save.info.equips.buttonItems[0] != ITEM_SWORD_BIGGORON) &&
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(gSaveContext.save.info.equips.buttonItems[0] != ITEM_GIANTS_KNIFE)) {
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u16 swordEquipValue;
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gSaveContext.save.info.equips.buttonItems[0] = ITEM_NONE;
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swordEquipValue =
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@ -11,11 +11,7 @@
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void MapSelect_LoadTitle(MapSelectState* this) {
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this->state.running = false;
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{
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GameState* state = &this->state;
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||||
SET_NEXT_GAMESTATE(state, ConsoleLogo_Init, ConsoleLogoState);
|
||||
}
|
||||
SET_NEXT_GAMESTATE(&this->state, ConsoleLogo_Init, ConsoleLogoState);
|
||||
}
|
||||
|
||||
void MapSelect_LoadGame(MapSelectState* this, s32 entranceIndex) {
|
||||
|
@ -45,11 +41,7 @@ void MapSelect_LoadGame(MapSelectState* this, s32 entranceIndex) {
|
|||
gWeatherMode = WEATHER_MODE_CLEAR;
|
||||
|
||||
this->state.running = false;
|
||||
{
|
||||
GameState* state = &this->state;
|
||||
|
||||
SET_NEXT_GAMESTATE(state, Play_Init, PlayState);
|
||||
}
|
||||
SET_NEXT_GAMESTATE(&this->state, Play_Init, PlayState);
|
||||
}
|
||||
|
||||
// "Translation" (Actual name)
|
||||
|
|
|
@ -128,7 +128,7 @@ void ConsoleLogo_Main(GameState* thisx) {
|
|||
ConsoleLogo_Calc(this);
|
||||
ConsoleLogo_Draw(this);
|
||||
|
||||
if (gIsCtrlr2Valid) {
|
||||
if (OOT_DEBUG && gIsCtrlr2Valid) {
|
||||
Gfx* gfx = POLY_OPA_DISP;
|
||||
s32 pad;
|
||||
|
||||
|
|
|
@ -2635,7 +2635,6 @@ void KaleidoScope_Update(PlayState* play) {
|
|||
s16 stepG;
|
||||
s16 stepB;
|
||||
s16 stepA;
|
||||
s32 pad;
|
||||
|
||||
if ((R_PAUSE_BG_PRERENDER_STATE >= PAUSE_BG_PRERENDER_READY) &&
|
||||
(((pauseCtx->state >= PAUSE_STATE_OPENING_1) && (pauseCtx->state <= PAUSE_STATE_SAVE_PROMPT)) ||
|
||||
|
|
Loading…
Reference in a new issue