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Document Attention/Lock-on Related Actor Flags (#2161)
* document actor flags 0, 2, 3, and 27 * format * fly -> hover * wodring
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181 changed files with 616 additions and 597 deletions
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@ -132,7 +132,7 @@ void EnAObj_Init(Actor* thisx, PlayState* play) {
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break;
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case A_OBJ_UNKNOWN_6:
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this->focusYoffset = 10.0f;
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thisx->flags |= ACTOR_FLAG_0;
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thisx->flags |= ACTOR_FLAG_ATTENTION_ENABLED;
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this->dyna.bgId = 5;
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thisx->gravity = -2.0f;
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EnAObj_SetupWaitTalk(this, thisx->params);
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@ -146,7 +146,7 @@ void EnAObj_Init(Actor* thisx, PlayState* play) {
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case A_OBJ_SIGNPOST_ARROW:
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thisx->textId = (this->textId & 0xFF) | 0x300;
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thisx->lockOnArrowOffset = 500.0f;
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thisx->flags |= ACTOR_FLAG_0 | ACTOR_FLAG_3;
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thisx->flags |= ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_NEUTRAL;
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this->focusYoffset = 45.0f;
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EnAObj_SetupWaitTalk(this, thisx->params);
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Collider_InitCylinder(play, &this->collider);
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