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Document Attention/Lock-on Related Actor Flags (#2161)
* document actor flags 0, 2, 3, and 27 * format * fly -> hover * wodring
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181 changed files with 616 additions and 597 deletions
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@ -11,7 +11,7 @@
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#include "assets/objects/object_im/object_im.h"
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#include "terminal.h"
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#define FLAGS (ACTOR_FLAG_0 | ACTOR_FLAG_4)
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#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_4)
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void DemoIm_Init(Actor* thisx, PlayState* play);
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void DemoIm_Destroy(Actor* thisx, PlayState* play);
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@ -861,7 +861,7 @@ s32 func_80986A5C(DemoIm* this, PlayState* play) {
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}
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s32 func_80986AD0(DemoIm* this, PlayState* play) {
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this->actor.flags |= ACTOR_FLAG_0 | ACTOR_FLAG_3;
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this->actor.flags |= ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_NEUTRAL;
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if (!Actor_TalkOfferAccepted(&this->actor, play)) {
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this->actor.textId = 0x708E;
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Actor_OfferTalkNearColChkInfoCylinder(&this->actor, play);
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@ -957,7 +957,7 @@ void func_80986DC8(DemoIm* this, PlayState* play) {
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DemoIm_UpdateSkelAnime(this);
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func_80984BE0(this);
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func_80984E58(this, play);
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this->actor.flags &= ~(ACTOR_FLAG_0 | ACTOR_FLAG_3);
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this->actor.flags &= ~(ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_NEUTRAL);
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}
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void func_80986E20(DemoIm* this, PlayState* play) {
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@ -1004,7 +1004,7 @@ void func_80986FA8(DemoIm* this, PlayState* play) {
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DemoIm_UpdateSkelAnime(this);
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func_80984BE0(this);
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func_80984E58(this, play);
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this->actor.flags &= ~(ACTOR_FLAG_0 | ACTOR_FLAG_3);
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this->actor.flags &= ~(ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_NEUTRAL);
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DemoIm_UpdateCollider(this, play);
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func_80986CFC(this, play);
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}
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@ -1122,7 +1122,7 @@ void DemoIm_Init(Actor* thisx, PlayState* play) {
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ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawCircle, 30.0f);
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DemoIm_InitCollider(thisx, play);
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SkelAnime_InitFlex(play, &this->skelAnime, &gImpaSkel, NULL, this->jointTable, this->morphTable, 17);
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thisx->flags &= ~ACTOR_FLAG_0;
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thisx->flags &= ~ACTOR_FLAG_ATTENTION_ENABLED;
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switch (this->actor.params) {
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case 2:
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