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Document Attention/Lock-on Related Actor Flags (#2161)
* document actor flags 0, 2, 3, and 27 * format * fly -> hover * wodring
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181 changed files with 616 additions and 597 deletions
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@ -7,7 +7,7 @@
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#include "z_en_ba.h"
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#include "assets/objects/object_bxa/object_bxa.h"
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#define FLAGS (ACTOR_FLAG_0 | ACTOR_FLAG_2 | ACTOR_FLAG_4)
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#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_HOSTILE | ACTOR_FLAG_4)
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void EnBa_Init(Actor* thisx, PlayState* play);
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void EnBa_Destroy(Actor* thisx, PlayState* play);
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@ -146,7 +146,7 @@ void EnBa_Idle(EnBa* this, PlayState* play) {
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if ((this->actor.colChkInfo.mass == MASS_IMMOVABLE) && (this->actor.xzDistToPlayer > 175.0f)) {
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Math_SmoothStepToF(&this->actor.world.pos.y, this->actor.home.pos.y + 330.0f, 1.0f, 7.0f, 0.0f);
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} else {
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this->actor.flags |= ACTOR_FLAG_0;
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this->actor.flags |= ACTOR_FLAG_ATTENTION_ENABLED;
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Math_SmoothStepToF(&this->actor.world.pos.y, this->actor.home.pos.y + 100.0f, 1.0f, 10.0f, 0.0f);
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}
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this->unk_2FC = this->actor.world.pos;
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@ -402,7 +402,7 @@ void func_809B75A0(EnBa* this, PlayState* play2) {
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Matrix_Translate(this->actor.world.pos.x, this->actor.world.pos.y, this->actor.world.pos.z, MTXMODE_NEW);
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Matrix_RotateZYX(this->actor.shape.rot.x - 0x8000, this->actor.shape.rot.y, 0, MTXMODE_APPLY);
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Matrix_MultVec3f(&D_809B8080, &this->unk_158[0]);
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this->actor.flags &= ~ACTOR_FLAG_0;
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this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED;
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for (i = 5; i < 13; i++) {
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Math_SmoothStepToS(&this->unk_2A8[i].x, this->unk_2A8[5].x, 1, this->unk_31C, 0);
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Math_SmoothStepToS(&this->unk_2A8[i].y, this->unk_2A8[5].y, 1, this->unk_31C, 0);
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