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Document Attention/Lock-on Related Actor Flags (#2161)
* document actor flags 0, 2, 3, and 27 * format * fly -> hover * wodring
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181 changed files with 616 additions and 597 deletions
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@ -7,7 +7,7 @@
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#include "z_en_brob.h"
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#include "assets/objects/object_brob/object_brob.h"
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#define FLAGS (ACTOR_FLAG_0 | ACTOR_FLAG_2)
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#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_HOSTILE)
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void EnBrob_Init(Actor* thisx, PlayState* play);
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void EnBrob_Destroy(Actor* thisx, PlayState* play);
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@ -91,7 +91,7 @@ void EnBrob_Init(Actor* thisx, PlayState* play) {
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this->colliders[1].dim.height *= thisx->scale.y;
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this->colliders[1].dim.yShift *= thisx->scale.y;
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this->actionFunc = NULL;
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thisx->flags &= ~ACTOR_FLAG_0;
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thisx->flags &= ~ACTOR_FLAG_ATTENTION_ENABLED;
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EnBrob_SetupIdle(this, play);
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}
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