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Document Attention/Lock-on Related Actor Flags (#2161)
* document actor flags 0, 2, 3, and 27 * format * fly -> hover * wodring
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181 changed files with 616 additions and 597 deletions
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@ -8,7 +8,7 @@
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#include "assets/objects/object_firefly/object_firefly.h"
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#include "overlays/actors/ovl_Obj_Syokudai/z_obj_syokudai.h"
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#define FLAGS (ACTOR_FLAG_0 | ACTOR_FLAG_2 | ACTOR_FLAG_IGNORE_QUAKE | ACTOR_FLAG_14)
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#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_HOSTILE | ACTOR_FLAG_IGNORE_QUAKE | ACTOR_FLAG_14)
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void EnFirefly_Init(Actor* thisx, PlayState* play);
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void EnFirefly_Destroy(Actor* thisx, PlayState* play);
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@ -625,7 +625,7 @@ void EnFirefly_UpdateDamage(EnFirefly* this, PlayState* play) {
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if ((this->actor.colChkInfo.damageEffect != 0) || (this->actor.colChkInfo.damage != 0)) {
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if (Actor_ApplyDamage(&this->actor) == 0) {
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Enemy_StartFinishingBlow(play, &this->actor);
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this->actor.flags &= ~ACTOR_FLAG_0;
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this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED;
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}
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damageEffect = this->actor.colChkInfo.damageEffect;
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