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Document Attention/Lock-on Related Actor Flags (#2161)

* document actor flags 0, 2, 3, and 27

* format

* fly -> hover

* wodring
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fig02 2024-09-07 17:53:48 -04:00 committed by GitHub
parent a039aeffb7
commit 2056ae5f1a
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181 changed files with 616 additions and 597 deletions

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@ -8,7 +8,7 @@
#include "terminal.h"
#include "assets/objects/object_gla/object_gla.h"
#define FLAGS (ACTOR_FLAG_0 | ACTOR_FLAG_3 | ACTOR_FLAG_4)
#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_NEUTRAL | ACTOR_FLAG_4)
#define GE2_STATE_ANIMCOMPLETE (1 << 1)
#define GE2_STATE_KO (1 << 2)
@ -298,7 +298,7 @@ void EnGe2_KnockedOut(EnGe2* this, PlayState* play) {
s32 effectAngle;
Vec3f effectPos;
this->actor.flags &= ~ACTOR_FLAG_0;
this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED;
if (this->stateFlags & GE2_STATE_ANIMCOMPLETE) {
effectAngle = (play->state.frames) * 0x2800;
effectPos.x = this->actor.focus.pos.x + (Math_CosS(effectAngle) * 5.0f);