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Document Attention/Lock-on Related Actor Flags (#2161)

* document actor flags 0, 2, 3, and 27

* format

* fly -> hover

* wodring
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fig02 2024-09-07 17:53:48 -04:00 committed by GitHub
parent a039aeffb7
commit 2056ae5f1a
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181 changed files with 616 additions and 597 deletions

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@ -7,7 +7,7 @@
#include "z_en_geldb.h"
#include "assets/objects/object_geldb/object_geldb.h"
#define FLAGS (ACTOR_FLAG_0 | ACTOR_FLAG_2 | ACTOR_FLAG_4)
#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_HOSTILE | ACTOR_FLAG_4)
typedef enum EnGeldBAction {
/* 0 */ GELDB_WAIT,
@ -355,7 +355,7 @@ void EnGeldB_SetupWait(EnGeldB* this) {
this->action = GELDB_WAIT;
this->actor.bgCheckFlags &= ~(BGCHECKFLAG_GROUND | BGCHECKFLAG_GROUND_TOUCH);
this->actor.gravity = -2.0f;
this->actor.flags &= ~ACTOR_FLAG_0;
this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED;
EnGeldB_SetupAction(this, EnGeldB_Wait);
}
@ -372,7 +372,7 @@ void EnGeldB_Wait(EnGeldB* this, PlayState* play) {
Actor_PlaySfx(&this->actor, NA_SE_EN_RIZA_DOWN);
this->skelAnime.playSpeed = 1.0f;
this->actor.world.pos.y = this->actor.floorHeight;
this->actor.flags |= ACTOR_FLAG_0;
this->actor.flags |= ACTOR_FLAG_ATTENTION_ENABLED;
this->actor.focus.pos = this->actor.world.pos;
this->actor.bgCheckFlags &= ~BGCHECKFLAG_GROUND_TOUCH;
this->actor.velocity.y = 0.0f;
@ -1328,7 +1328,7 @@ void EnGeldB_SetupDefeated(EnGeldB* this) {
this->invisible = true;
}
this->action = GELDB_DEFEAT;
this->actor.flags &= ~ACTOR_FLAG_0;
this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED;
Actor_PlaySfx(&this->actor, NA_SE_EN_GERUDOFT_DEAD);
EnGeldB_SetupAction(this, EnGeldB_Defeated);
}