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Document Attention/Lock-on Related Actor Flags (#2161)
* document actor flags 0, 2, 3, and 27 * format * fly -> hover * wodring
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@ -3,7 +3,7 @@
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#include "assets/objects/gameplay_keep/gameplay_keep.h"
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#include "assets/objects/object_oF1d_map/object_oF1d_map.h"
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#define FLAGS (ACTOR_FLAG_0 | ACTOR_FLAG_3 | ACTOR_FLAG_4 | ACTOR_FLAG_5)
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#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_NEUTRAL | ACTOR_FLAG_4 | ACTOR_FLAG_5)
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void EnGo_Init(Actor* thisx, PlayState* play);
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void EnGo_Destroy(Actor* thisx, PlayState* play);
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