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Document Attention/Lock-on Related Actor Flags (#2161)
* document actor flags 0, 2, 3, and 27 * format * fly -> hover * wodring
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181 changed files with 616 additions and 597 deletions
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@ -2,7 +2,7 @@
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#include "overlays/actors/ovl_En_Horse/z_en_horse.h"
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#include "assets/objects/object_in/object_in.h"
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#define FLAGS (ACTOR_FLAG_0 | ACTOR_FLAG_3 | ACTOR_FLAG_4)
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#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_NEUTRAL | ACTOR_FLAG_4)
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void EnIn_Init(Actor* thisx, PlayState* play);
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void EnIn_Destroy(Actor* thisx, PlayState* play);
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@ -467,7 +467,7 @@ void func_80A79C78(EnIn* this, PlayState* play) {
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player->rideActor->freezeTimer = 10;
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}
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player->actor.freezeTimer = 10;
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this->actor.flags &= ~ACTOR_FLAG_0;
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this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED;
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Letterbox_SetSizeTarget(32);
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Interface_ChangeHudVisibilityMode(HUD_VISIBILITY_NOTHING_ALT);
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}
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