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Document Attention/Lock-on Related Actor Flags (#2161)

* document actor flags 0, 2, 3, and 27

* format

* fly -> hover

* wodring
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fig02 2024-09-07 17:53:48 -04:00 committed by GitHub
parent a039aeffb7
commit 2056ae5f1a
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181 changed files with 616 additions and 597 deletions

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@ -1,7 +1,7 @@
#include "z_en_ny.h"
#include "assets/objects/object_ny/object_ny.h"
#define FLAGS (ACTOR_FLAG_0 | ACTOR_FLAG_2)
#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_HOSTILE)
void EnNy_Init(Actor* thisx, PlayState* play);
void EnNy_Destroy(Actor* thisx, PlayState* play);
@ -331,7 +331,7 @@ s32 EnNy_CollisionCheck(EnNy* this, PlayState* play) {
this->stoneTimer = 0;
if (this->actor.colChkInfo.health == 0) {
this->actor.shape.shadowAlpha = 0;
this->actor.flags &= ~ACTOR_FLAG_0;
this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED;
this->unk_1D0 = sp3F;
Enemy_StartFinishingBlow(play, &this->actor);
return 1;