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Document Attention/Lock-on Related Actor Flags (#2161)

* document actor flags 0, 2, 3, and 27

* format

* fly -> hover

* wodring
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fig02 2024-09-07 17:53:48 -04:00 committed by GitHub
parent a039aeffb7
commit 2056ae5f1a
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181 changed files with 616 additions and 597 deletions

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@ -8,7 +8,7 @@
#include "assets/objects/object_rr/object_rr.h"
#include "terminal.h"
#define FLAGS (ACTOR_FLAG_0 | ACTOR_FLAG_2 | ACTOR_FLAG_4 | ACTOR_FLAG_5 | ACTOR_FLAG_10)
#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_HOSTILE | ACTOR_FLAG_4 | ACTOR_FLAG_5 | ACTOR_FLAG_10)
#define RR_MESSAGE_SHIELD (1 << 0)
#define RR_MESSAGE_TUNIC (1 << 1)
@ -254,7 +254,7 @@ void EnRr_SetupGrabPlayer(EnRr* this, Player* player) {
s32 i;
this->grabTimer = 100;
this->actor.flags &= ~ACTOR_FLAG_0;
this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED;
this->ocTimer = 8;
this->hasPlayer = true;
this->reachState = 0;
@ -289,7 +289,7 @@ void EnRr_SetupReleasePlayer(EnRr* this, PlayState* play) {
u8 shield;
u8 tunic;
this->actor.flags |= ACTOR_FLAG_0;
this->actor.flags |= ACTOR_FLAG_ATTENTION_ENABLED;
this->hasPlayer = false;
this->ocTimer = 110;
this->segMoveRate = 0.0f;
@ -381,7 +381,7 @@ void EnRr_SetupDeath(EnRr* this) {
}
this->actionFunc = EnRr_Death;
Actor_PlaySfx(&this->actor, NA_SE_EN_LIKE_DEAD);
this->actor.flags &= ~ACTOR_FLAG_0;
this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED;
}
void EnRr_SetupStunned(EnRr* this) {