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Document Attention/Lock-on Related Actor Flags (#2161)
* document actor flags 0, 2, 3, and 27 * format * fly -> hover * wodring
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181 changed files with 616 additions and 597 deletions
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@ -7,7 +7,7 @@
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#include "z_en_weiyer.h"
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#include "assets/objects/object_ei/object_ei.h"
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#define FLAGS (ACTOR_FLAG_0 | ACTOR_FLAG_2)
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#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_HOSTILE)
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void EnWeiyer_Init(Actor* thisx, PlayState* play);
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void EnWeiyer_Destroy(Actor* thisx, PlayState* play);
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@ -571,7 +571,7 @@ void func_80B3368C(EnWeiyer* this, PlayState* play) {
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} else if (Actor_ApplyDamage(&this->actor) == 0) {
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Enemy_StartFinishingBlow(play, &this->actor);
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Actor_PlaySfx(&this->actor, NA_SE_EN_EIER_DEAD);
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this->actor.flags &= ~ACTOR_FLAG_0;
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this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED;
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func_80B32724(this);
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} else {
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func_80B325A0(this);
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