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Document Attention/Lock-on Related Actor Flags (#2161)

* document actor flags 0, 2, 3, and 27

* format

* fly -> hover

* wodring
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fig02 2024-09-07 17:53:48 -04:00 committed by GitHub
parent a039aeffb7
commit 2056ae5f1a
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181 changed files with 616 additions and 597 deletions

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@ -7,7 +7,7 @@
#include "z_en_weiyer.h"
#include "assets/objects/object_ei/object_ei.h"
#define FLAGS (ACTOR_FLAG_0 | ACTOR_FLAG_2)
#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_HOSTILE)
void EnWeiyer_Init(Actor* thisx, PlayState* play);
void EnWeiyer_Destroy(Actor* thisx, PlayState* play);
@ -571,7 +571,7 @@ void func_80B3368C(EnWeiyer* this, PlayState* play) {
} else if (Actor_ApplyDamage(&this->actor) == 0) {
Enemy_StartFinishingBlow(play, &this->actor);
Actor_PlaySfx(&this->actor, NA_SE_EN_EIER_DEAD);
this->actor.flags &= ~ACTOR_FLAG_0;
this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED;
func_80B32724(this);
} else {
func_80B325A0(this);