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Document Attention/Lock-on Related Actor Flags (#2161)
* document actor flags 0, 2, 3, and 27 * format * fly -> hover * wodring
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a039aeffb7
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181 changed files with 616 additions and 597 deletions
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@ -7,7 +7,7 @@
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#include "z_en_zo.h"
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#include "assets/objects/object_zo/object_zo.h"
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#define FLAGS (ACTOR_FLAG_0 | ACTOR_FLAG_3)
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#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_NEUTRAL)
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typedef enum EnZoEffectType {
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/* 0 */ ENZO_EFFECT_NONE,
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@ -604,7 +604,7 @@ void EnZo_Init(Actor* thisx, PlayState* play) {
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this->alpha = 255.0f;
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this->actionFunc = EnZo_Standing;
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} else {
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this->actor.flags &= ~ACTOR_FLAG_0;
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this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED;
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this->actionFunc = EnZo_Submerged;
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}
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}
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@ -646,7 +646,7 @@ void EnZo_Surface(EnZo* this, PlayState* play) {
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Actor_PlaySfx(&this->actor, NA_SE_EV_OUT_OF_WATER);
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EnZo_SpawnSplashes(this);
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Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ENZO_ANIM_3);
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this->actor.flags |= ACTOR_FLAG_0;
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this->actor.flags |= ACTOR_FLAG_ATTENTION_ENABLED;
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this->actionFunc = EnZo_TreadWater;
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this->actor.velocity.y = 0.0f;
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this->alpha = 255.0f;
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@ -696,7 +696,7 @@ void EnZo_Dive(EnZo* this, PlayState* play) {
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if (Animation_OnFrame(&this->skelAnime, this->skelAnime.endFrame)) {
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Actor_PlaySfx(&this->actor, NA_SE_EV_DIVE_WATER);
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EnZo_SpawnSplashes(this);
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this->actor.flags &= ~ACTOR_FLAG_0;
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this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED;
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this->actor.velocity.y = -4.0f;
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this->skelAnime.playSpeed = 0.0f;
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}
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