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Document Attention/Lock-on Related Actor Flags (#2161)
* document actor flags 0, 2, 3, and 27 * format * fly -> hover * wodring
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#include "z_obj_timeblock.h"
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#include "assets/objects/object_timeblock/object_timeblock.h"
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#define FLAGS (ACTOR_FLAG_0 | ACTOR_FLAG_4 | ACTOR_FLAG_25 | ACTOR_FLAG_27)
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#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_4 | ACTOR_FLAG_25 | ACTOR_FLAG_LOCK_ON_DISABLED)
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void ObjTimeblock_Init(Actor* thisx, PlayState* play);
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void ObjTimeblock_Destroy(Actor* thisx, PlayState* play);
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