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Document func_80AAA250
new name: `EnMd_ReverseAnimation`
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1 changed files with 5 additions and 5 deletions
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@ -89,7 +89,7 @@ static AnimationInfo sAnimationInfo[] = {
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{ &gMidoAngryHeadTurnAnim, 1.0f, 0.0f, -1.0f, ANIMMODE_LOOP, -1.0f },
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{ &gMidoAngryHeadTurnAnim, 1.0f, 0.0f, -1.0f, ANIMMODE_LOOP, -1.0f },
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};
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};
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void func_80AAA250(EnMd* this) {
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void EnMd_ReverseAnimation(EnMd* this) {
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f32 startFrame;
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f32 startFrame;
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startFrame = this->skelAnime.startFrame;
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startFrame = this->skelAnime.startFrame;
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@ -133,7 +133,7 @@ void func_80AAA39C(EnMd* this) {
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switch (this->unk_20A) {
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switch (this->unk_20A) {
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case 0:
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case 0:
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Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ENMD_ANIM_2);
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Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ENMD_ANIM_2);
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func_80AAA250(this);
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EnMd_ReverseAnimation(this);
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this->unk_20A++;
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this->unk_20A++;
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FALLTHROUGH;
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FALLTHROUGH;
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case 1:
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case 1:
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@ -172,7 +172,7 @@ void func_80AAA508(EnMd* this) {
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switch (this->unk_20A) {
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switch (this->unk_20A) {
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case 0:
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case 0:
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Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ENMD_ANIM_2);
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Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ENMD_ANIM_2);
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func_80AAA250(this);
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EnMd_ReverseAnimation(this);
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this->unk_20A++;
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this->unk_20A++;
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FALLTHROUGH;
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FALLTHROUGH;
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case 1:
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case 1:
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@ -203,7 +203,7 @@ void func_80AAA638(EnMd* this) {
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switch (this->unk_20A) {
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switch (this->unk_20A) {
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case 0:
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case 0:
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Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ENMD_ANIM_9);
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Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ENMD_ANIM_9);
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func_80AAA250(this);
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EnMd_ReverseAnimation(this);
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this->unk_20A++;
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this->unk_20A++;
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FALLTHROUGH;
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FALLTHROUGH;
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case 1:
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case 1:
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@ -264,7 +264,7 @@ void func_80AAA890(EnMd* this) {
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switch (this->unk_20A) {
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switch (this->unk_20A) {
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case 0:
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case 0:
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Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ENMD_ANIM_7);
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Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ENMD_ANIM_7);
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func_80AAA250(this);
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EnMd_ReverseAnimation(this);
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this->unk_20A++;
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this->unk_20A++;
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FALLTHROUGH;
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FALLTHROUGH;
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case 1:
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case 1:
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