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Remove Variables.h; Decouple z64.h from global.h (#2507)

* progress

* z64.h issues sorted

* remove variables.h

* format

* n64 fix

* another fix

* did the wrong fix

* fix libleo

* fix bss

* review

* remove instead of comment
This commit is contained in:
fig02 2025-04-19 22:04:08 -04:00 committed by GitHub
parent 655ec77138
commit 2278bcb2c3
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196 changed files with 273 additions and 218 deletions

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@ -1,7 +1,6 @@
#ifndef GLOBAL_H
#define GLOBAL_H
#include "variables.h"
#include "macros.h"
#include "versions.h"

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@ -89,14 +89,6 @@
#define PRINTF_RST() (void)0
#endif
#if DEBUG_FEATURES
#define DMA_REQUEST_SYNC(ram, vrom, size, file, line) DmaMgr_RequestSyncDebug(ram, vrom, size, file, line)
#define DMA_REQUEST_ASYNC(req, ram, vrom, size, unk5, queue, msg, file, line) DmaMgr_RequestAsyncDebug(req, ram, vrom, size, unk5, queue, msg, file, line)
#else
#define DMA_REQUEST_SYNC(ram, vrom, size, file, line) DmaMgr_RequestSync(ram, vrom, size)
#define DMA_REQUEST_ASYNC(req, ram, vrom, size, unk5, queue, msg, file, line) DmaMgr_RequestAsync(req, ram, vrom, size, unk5, queue, msg)
#endif
#if PLATFORM_N64 || DEBUG_FEATURES
#define HUNGUP_AND_CRASH(file, line) Fault_AddHungupAndCrash(file, line)
#else

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@ -1,8 +1,10 @@
#include "mbi.h"
#ifndef ULTRA64_GBI_H
#define ULTRA64_GBI_H
#include "mbi.h"
#include "ultratypes.h"
#ifdef GBI_DOWHILE
/* Private macro to wrap other macros in do {...} while (0) */
#define _DW(macro) do { macro } while (0)

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@ -1,6 +1,8 @@
#ifndef GS2DEX_H
#define GS2DEX_H
#include "ultratypes.h"
#ifdef _LANGUAGE_C_PLUS_PLUS
extern "C" {
#endif

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@ -1,10 +0,0 @@
#ifndef VARIABLES_H
#define VARIABLES_H
#include "z64.h"
// TODO:
// Plenty of files depend on this file to have access to z64.h.
// Fix those cases and then delete this file.
#endif

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@ -1256,7 +1256,6 @@ extern AudioSpec gAudioSpecs[18];
extern TempoData gTempoData;
extern AudioHeapInitSizes gAudioHeapInitSizes;
extern s16 gOcarinaSongItemMap[];
extern AudioTable gSequenceTable;
extern AudioTable gSoundFontTable;

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@ -5,6 +5,7 @@
#include "z64math.h"
struct PlayState;
struct Actor;
typedef struct CurveInterpKnot {
/* 0x0 */ u16 flags; // Only the bottom two bits are used, although others are set in objects
@ -56,7 +57,7 @@ void SkelCurve_Destroy(struct PlayState* play, SkelCurve* skelCurve);
void SkelCurve_SetAnim(SkelCurve* skelCurve, CurveAnimationHeader* animation, f32 arg2, f32 endFrame, f32 curFrame,
f32 playSpeed);
s32 SkelCurve_Update(struct PlayState* play, SkelCurve* skelCurve);
void SkelCurve_Draw(Actor* actor, struct PlayState* play, SkelCurve* skelCurve, OverrideCurveLimbDraw overrideLimbDraw,
void SkelCurve_Draw(struct Actor* actor, struct PlayState* play, SkelCurve* skelCurve, OverrideCurveLimbDraw overrideLimbDraw,
PostCurveLimbDraw postLimbDraw, s32 lod, void* data);
#endif

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@ -50,4 +50,12 @@ s32 DmaMgr_AudioDmaHandler(OSPiHandle* pihandle, OSIoMesg* mb, s32 direction);
void DmaMgr_Init(void);
#if DEBUG_FEATURES
#define DMA_REQUEST_SYNC(ram, vrom, size, file, line) DmaMgr_RequestSyncDebug(ram, vrom, size, file, line)
#define DMA_REQUEST_ASYNC(req, ram, vrom, size, unk5, queue, msg, file, line) DmaMgr_RequestAsyncDebug(req, ram, vrom, size, unk5, queue, msg, file, line)
#else
#define DMA_REQUEST_SYNC(ram, vrom, size, file, line) DmaMgr_RequestSync(ram, vrom, size)
#define DMA_REQUEST_ASYNC(req, ram, vrom, size, unk5, queue, msg, file, line) DmaMgr_RequestAsync(req, ram, vrom, size, unk5, queue, msg)
#endif
#endif

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@ -203,4 +203,6 @@ void Message_Update(struct PlayState* play);
void Message_SetTables(void);
void Message_Init(struct PlayState* play);
extern s16 gOcarinaSongItemMap[];
#endif

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@ -1,5 +1,7 @@
#include "ultra64.h"
#include "global.h"
#include "z64audio.h"
#include "macros.h"
#include "sfx.h"
// sSfxRequests ring buffer endpoints. read index <= write index, wrapping around mod 256.
u8 gSfxRequestWriteIndex = 0;

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@ -1,11 +1,15 @@
#include "libu64/gfxprint.h"
#include "ultra64.h"
#include "attributes.h"
#include "audiothread_cmd.h"
#include "controller.h"
#include "padmgr.h"
#include "seqcmd.h"
#include "sequence.h"
#include "sfx.h"
#include "versions.h"
#include "z64audio.h"
#include "z64ocarina.h"
#include "global.h"

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@ -1,4 +1,4 @@
#include "global.h"
#include "ultra64.h"
/**
* Submits an audio buffer to be consumed by the Audio DAC. The audio interface can queue a second DMA while another

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@ -1,4 +1,6 @@
#include "global.h"
#include "alignment.h"
#include "ultra64.h"
#include "z64audio.h"
// clang-format off
ALIGNED(16) s16 gSawtoothWaveSample[] = {

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@ -1,4 +1,5 @@
#include "global.h"
#include "ultra64.h"
#include "z64audio.h"
void Audio_InvalDCache(void* buf, s32 size) {
OSIntMask prevMask = osSetIntMask(OS_IM_NONE);

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@ -1,7 +1,6 @@
#include "ultra64.h"
#include "attributes.h"
#include "global.h"
#include "z64audio.h"
void Audio_SequenceChannelProcessSound(SequenceChannel* channel, s32 recalculateVolume, s32 applyBend) {
f32 channelVolume;

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@ -1,6 +1,7 @@
#include "alignment.h"
#include "ultra64.h"
#include "global.h"
#include "versions.h"
#include "z64audio.h"
void AudioHeap_InitSampleCaches(u32 persistentSampleCacheSize, u32 temporarySampleCacheSize);
SampleCacheEntry* AudioHeap_AllocTemporarySampleCacheEntry(u32 size);

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@ -3,6 +3,7 @@
#include "segment_symbols.h"
#include "ultra64.h"
#include "versions.h"
#include "z64audio.h"
#include "global.h"

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@ -1,4 +1,6 @@
#include "global.h"
#include "ultra64.h"
#include "macros.h"
#include "z64audio.h"
void Audio_InitNoteSub(Note* note, NoteSubEu* sub, NoteSubAttributes* attrs) {
f32 volLeft;

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@ -13,12 +13,12 @@
* - All three sets share a common pool of control flow instructions (>= 0xF2).
* Otherwise, each set of instructions has its own command interpreter
*/
#include "ultra64.h"
#include "audio/aseq.h"
#include "assert.h"
#include "attributes.h"
#include "audio/aseq.h"
#include "global.h"
#include "macros.h"
#include "ultra64.h"
#include "z64audio.h"
static_assert(MML_VERSION == MML_VERSION_OOT, "This file implements the OoT version of the MML");

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@ -1,5 +1,6 @@
#include "alignment.h"
#include "ultra64.h"
#include "global.h"
#include "z64audio.h"
// DMEM Addresses for the RSP
#define DMEM_TEMP 0x3C0

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@ -1,5 +1,8 @@
#include "global.h"
#include "audiothread_cmd.h"
#include "macros.h"
#include "ultra64.h"
#include "versions.h"
#include "z64audio.h"
#define SAMPLES_TO_OVERPRODUCE 0x10
#define EXTRA_BUFFERED_AI_SAMPLES_TARGET 0x80

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@ -17,10 +17,14 @@
* Nor are these commands to be confused with the internal audio commands used to transfer requests from
* the graph thread to the audio thread.
*/
#include "audiothread_cmd.h"
#include "ultra64.h"
#include "global.h"
#include "ultra64/abi.h"
#include "seqcmd.h"
#include "sfx.h"
#include "z64audio.h"
#include "macros.h"
// Direct audio command (skips the queueing system)
#define SEQCMD_SET_SEQPLAYER_VOLUME_NOW(seqPlayerIndex, duration, volume) \

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@ -1,4 +1,4 @@
#include "global.h"
#include "z64audio.h"
AudioContext gAudioCtx;
AudioCustomUpdateFunction gAudioCustomUpdateFunction;

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@ -1,6 +1,9 @@
#include "ultra64.h"
#include "global.h"
#include "audiothread_cmd.h"
#include "macros.h"
#include "sfx.h"
#include "terminal.h"
#include "ultra64.h"
#include "z64audio.h"
typedef struct SfxRequest {
/* 0x00 */ u16 sfxId;

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@ -1,5 +1,5 @@
#include "ultra64.h"
#include "global.h"
#include "sfx.h"
#include "versions.h"
#define DEFINE_SFX(_0, _1, importance, distParam, randParam, flags) \

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@ -1,4 +1,4 @@
#include "global.h"
#include "ultra64.h"
OSPiHandle __DriveRomHandle;

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@ -9,11 +9,12 @@
#include "versions.h"
#include "vi_mode.h"
#include "z64thread.h"
#include "z64dma.h"
#include "global.h"
#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
"ntsc-1.0:138 ntsc-1.1:138 ntsc-1.2:138 pal-1.0:136 pal-1.1:136"
#pragma increment_block_number "gc-eu:192 gc-eu-mq:192 gc-jp:192 gc-jp-ce:192 gc-jp-mq:192 gc-us:192 gc-us-mq:192" \
"ntsc-1.0:192 ntsc-1.1:192 ntsc-1.2:192 pal-1.0:192 pal-1.1:192"
OSThread sMainThread;
#if OOT_VERSION < PAL_1_0

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@ -1,6 +1,6 @@
#include "is_debug.h"
#include "global.h"
#include "ultra64.h"
typedef struct ISVDbg {
/* 0x00 */ u32 magic; // "IS64"

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@ -1,4 +1,8 @@
#include "global.h"
#include "yaz0.h"
#include "alignment.h"
#include "ultra64.h"
#include "z64dma.h"
#pragma increment_block_number "gc-eu:0 gc-eu-mq:0 gc-jp:0 gc-jp-ce:0 gc-jp-mq:0 gc-us:0 gc-us-mq:0 ntsc-1.2:128" \
"pal-1.1:128"

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@ -39,12 +39,13 @@
#if !PLATFORM_IQUE
#include "yaz0.h"
#endif
#include "z64dma.h"
#include "z64thread.h"
#include "global.h"
#pragma increment_block_number "gc-eu:0 gc-eu-mq:0 gc-jp:0 gc-jp-ce:0 gc-jp-mq:0 gc-us:0 gc-us-mq:0 ntsc-1.2:36" \
"pal-1.0:34 pal-1.1:34"
#pragma increment_block_number "gc-eu:0 gc-eu-mq:0 gc-jp:0 gc-jp-ce:0 gc-jp-mq:0 gc-us:0 gc-us-mq:0 ntsc-1.2:66" \
"pal-1.0:64 pal-1.1:64"
StackEntry sDmaMgrStackInfo;
OSMesgQueue sDmaMgrMsgQueue;

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@ -9,7 +9,7 @@
* is to reset the entire arena, deallocating everything. This scheme is most applicable to allocating similar data
* with identical lifetime.
*/
#include "global.h"
#include "tha.h"
void* THA_GetHead(TwoHeadArena* tha) {
return tha->head;

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@ -1,4 +1,7 @@
#include "global.h"
#include "sfx.h"
#include "ultra64.h"
#include "macros.h"
u8 sSfxBankIds[] = {
BANK_PLAYER, BANK_ITEM, BANK_ENV, BANK_ENEMY, BANK_SYSTEM, BANK_OCARINA, BANK_VOICE,

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@ -41,8 +41,8 @@
* DPad-Down disables sending fault pages over osSyncPrintf.
*/
#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-eu-mq-dbg:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128" \
"gc-us-mq:128 ique-cn:128"
#pragma increment_block_number "gc-eu:192 gc-eu-mq:192 gc-eu-mq-dbg:192 gc-jp:192 gc-jp-ce:192 gc-jp-mq:192 gc-us:192" \
"gc-us-mq:192 ique-cn:192"
#include "libc64/sleep.h"
#include "libc64/sprintf.h"

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@ -12,7 +12,7 @@
#include "global.h"
#pragma increment_block_number "ntsc-1.0:108 ntsc-1.1:108 ntsc-1.2:108 pal-1.0:108 pal-1.1:108"
#pragma increment_block_number "ntsc-1.0:176 ntsc-1.1:176 ntsc-1.2:176 pal-1.0:176 pal-1.1:176"
typedef struct FaultMgr {
OSThread thread;

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@ -26,6 +26,7 @@
#include "z64debug.h"
#include "z64dma.h"
#include "z64game.h"
#include "z64play.h"
#include "z64vis.h"
#include "macros.h"

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@ -1,4 +1,4 @@
#include "global.h"
#include "gfx.h"
Gfx* Gfx_Open(Gfx* gfx) {
return gfx + 1;

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@ -35,7 +35,7 @@
#define GFXPOOL_TAIL_MAGIC 0x5678
#pragma increment_block_number "gc-eu:0 gc-eu-mq:0 gc-jp:0 gc-jp-ce:0 gc-jp-mq:0 gc-us:0 gc-us-mq:0 ique-cn:128" \
"ntsc-1.0:96 ntsc-1.1:96 ntsc-1.2:96 pal-1.0:96 pal-1.1:96"
"ntsc-1.0:0 ntsc-1.1:0 ntsc-1.2:0 pal-1.0:0 pal-1.1:0"
/**
* The time at which the previous `Graph_Update` ended.

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@ -43,7 +43,7 @@ extern struct IrqMgr gIrqMgr;
#include "global.h"
#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
"ique-cn:0 ntsc-1.0:56 ntsc-1.1:56 ntsc-1.2:56 pal-1.0:54 pal-1.1:54"
"ique-cn:0 ntsc-1.0:35 ntsc-1.1:35 ntsc-1.2:35 pal-1.0:33 pal-1.1:33"
extern u8 _buffersSegmentEnd[];

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@ -17,6 +17,7 @@
#include "z_lib.h"
#include "zelda_arena.h"
#include "z64actor.h"
#include "z64audio.h"
#include "z64effect.h"
#include "z64light.h"
#include "z64horse.h"

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@ -1,5 +1,9 @@
#include "global.h"
#include "terminal.h"
#include "ultra64.h"
#include "z64actor.h"
#include "z64bgcheck.h"
#include "z64player.h"
#include "z64skin_matrix.h"
/**
* Update the `carriedActor`'s position based on the dynapoly actor identified by `bgId`.

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@ -23,8 +23,8 @@
#include "z64save.h"
#include "overlays/actors/ovl_En_Horse/z_en_horse.h"
#pragma increment_block_number "gc-eu:192 gc-eu-mq:192 gc-jp:192 gc-jp-ce:192 gc-jp-mq:192 gc-us:192 gc-us-mq:192" \
"ique-cn:192 ntsc-1.0:0 ntsc-1.1:0 ntsc-1.2:0 pal-1.0:0 pal-1.1:0"
#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
"ique-cn:128 ntsc-1.0:128 ntsc-1.1:128 ntsc-1.2:128 pal-1.0:128 pal-1.1:128"
s16 Camera_RequestSettingImpl(Camera* camera, s16 requestedSetting, s16 flags);
s32 Camera_RequestModeImpl(Camera* camera, s16 requestedMode, u8 forceModeChange);
@ -3658,7 +3658,7 @@ s32 Camera_KeepOn3(Camera* camera) {
}
#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
"ique-cn:128 ntsc-1.0:70 ntsc-1.1:70 ntsc-1.2:70 pal-1.0:70 pal-1.1:70"
"ique-cn:128 ntsc-1.0:128 ntsc-1.1:128 ntsc-1.2:128 pal-1.0:128 pal-1.1:128"
s32 Camera_KeepOn4(Camera* camera) {
static Vec3f D_8015BD50;

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@ -1,4 +1,5 @@
#include "global.h"
#include "z64collision_check.h"
#include "macros.h"
static DamageTable sDamageTablePresets[] = {
{ {

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@ -1,5 +1,5 @@
#pragma increment_block_number "gc-eu:0 gc-eu-mq:0 gc-jp:0 gc-jp-ce:0 gc-jp-mq:0 gc-us:0 gc-us-mq:0 ique-cn:0" \
"ntsc-1.0:0 ntsc-1.1:0 ntsc-1.2:0 pal-1.0:0 pal-1.1:0"
#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
"ique-cn:128 ntsc-1.0:0 ntsc-1.1:0 ntsc-1.2:0 pal-1.0:0 pal-1.1:0"
#include "global.h"
#include "libu64/gfxprint.h"
#include "controller.h"
@ -22,6 +22,7 @@
#include "z64camera.h"
#include "z64cutscene.h"
#include "z64cutscene_flags.h"
#include "z64ocarina.h"
#include "z64play.h"
#include "z64player.h"
#include "z64save.h"
@ -146,7 +147,7 @@ u16 gCamEyePointAppliedFrame;
u16 gCamAtPointAppliedFrame;
#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
"ique-cn:128 ntsc-1.0:0 ntsc-1.1:0 ntsc-1.2:0 pal-1.0:0 pal-1.1:0"
"ique-cn:128 ntsc-1.0:128 ntsc-1.1:128 ntsc-1.2:128 pal-1.0:128 pal-1.1:128"
// Cam ID to return to when a scripted cutscene is finished
s16 sReturnToCamId;

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@ -10,6 +10,7 @@
#include "macros.h"
#include "global.h"
#include "z64.h" // required for gameplay keep, the header doesnt include any external dependencies
#include "assets/objects/gameplay_keep/gameplay_keep.h"
void EffectBlure_AddVertex(EffectBlure* this, Vec3f* p1, Vec3f* p2) {

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@ -1,5 +1,5 @@
#pragma increment_block_number "gc-eu:0 gc-eu-mq:0 gc-jp:0 gc-jp-ce:0 gc-jp-mq:0 gc-us:0 gc-us-mq:0 ique-cn:0" \
"ntsc-1.0:0 ntsc-1.1:0 ntsc-1.2:0 pal-1.0:0 pal-1.1:0"
#pragma increment_block_number "gc-eu:80 gc-eu-mq:80 gc-jp:80 gc-jp-ce:80 gc-jp-mq:80 gc-us:80 gc-us-mq:80 ique-cn:80" \
"ntsc-1.0:96 ntsc-1.1:96 ntsc-1.2:96 pal-1.0:96 pal-1.1:96"
#include "libu64/debug.h"
#include "kaleido_manager.h"

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@ -24,8 +24,8 @@
#include "assets/textures/parameter_static/parameter_static.h"
#pragma increment_block_number "gc-eu:0 gc-eu-mq:0 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
"ntsc-1.0:112 ntsc-1.1:112 ntsc-1.2:112 pal-1.0:128 pal-1.1:128"
#pragma increment_block_number "gc-eu:0 gc-eu-mq:0 gc-jp:0 gc-jp-ce:0 gc-jp-mq:0 gc-us:0 gc-us-mq:0 ntsc-1.0:32" \
"ntsc-1.1:32 ntsc-1.2:32 pal-1.0:128 pal-1.1:128"
#if !PLATFORM_IQUE
#define MSG_BUF_DECODED (msgCtx->msgBufDecoded)

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@ -32,6 +32,7 @@
#include "versions.h"
#include "z_actor_dlftbls.h"
#include "zelda_arena.h"
#include "z64audio.h"
#include "z64cutscene_flags.h"
#include "z64debug_display.h"
#include "z64effect.h"
@ -44,8 +45,8 @@
#include "global.h"
#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
"ique-cn:96 ntsc-1.0:240 ntsc-1.1:240 ntsc-1.2:240 pal-1.0:240 pal-1.1:240"
#pragma increment_block_number "gc-eu:0 gc-eu-mq:0 gc-jp:0 gc-jp-ce:0 gc-jp-mq:0 gc-us:0 gc-us-mq:0 ique-cn:224" \
"ntsc-1.0:240 ntsc-1.1:240 ntsc-1.2:240 pal-1.0:240 pal-1.1:240"
TransitionTile gTransitionTile;
s32 gTransitionTileState;

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@ -1,5 +1,9 @@
#include "z64sfx_source.h"
#include "sfx.h"
#include "z64play.h"
#include "z64skin_matrix.h"
#include "global.h"
void SfxSource_InitAll(PlayState* play) {

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@ -3,8 +3,11 @@
#include "memory_utils.h"
#include "terminal.h"
#include "versions.h"
#include "z64audio.h"
#include "z64game.h"
#include "z64interface.h"
#include "z64message.h"
#include "z64ocarina.h"
#include "z64save.h"
#include "z64scene.h"
#include "z64sram.h"

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@ -1,6 +1,11 @@
#include "z64skybox.h"
#include "segment_symbols.h"
#include "terminal.h"
#include "ultra64.h"
#include "z64environment.h"
#include "z64game.h"
#include "z64play.h"
#include "z64save.h"
#include "global.h"

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@ -5,7 +5,7 @@
/* This file is NOT a part of the original game and only exists to help gcc work. */
/* --------------------------------------------------------------------------------*/
#include "global.h"
#include "ultra64.h"
// Self-hosted libc memory functions, gcc assumes these exist even in a freestanding
// environment and there is no way to tell it otherwise.

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@ -1,8 +1,10 @@
#include "global.h"
#include "fault.h"
#include "libc64/os_malloc.h"
#include "alignment.h"
#include "fault.h"
#include "terminal.h"
#include "global.h"
#define FILL_ALLOC_BLOCK_FLAG (1 << 0)
#define FILL_FREE_BLOCK_FLAG (1 << 1)
#define CHECK_FREE_BLOCK_FLAG (1 << 2)

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@ -1,7 +1,10 @@
#include "global.h"
#include "fault.h"
#include "libc64/os_malloc.h"
#include "alignment.h"
#include "fault.h"
#include "global.h"
#define NODE_MAGIC 0x7373
#define NODE_IS_VALID(node) ((node)->magic == NODE_MAGIC)

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@ -1,4 +1,4 @@
#include "global.h"
#include "ultra64.h"
void Sleep_Cycles(OSTime cycles) {
OSMesgQueue mq;

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@ -1,4 +1,4 @@
#include "global.h"
#include "ultra64.h"
#include "ultra64/leo.h"
#include "ultra64/leoappli.h"
#include "ultra64/leodrive.h"

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@ -5,7 +5,7 @@
#include "libc/stdint.h"
#include "attributes.h"
#include "global.h"
#include "ultra64.h"
s32 LeoCACreateLeoManager(s32 comPri, s32 intPri, OSMesg* cmdBuf, s32 cmdMsgCnt) {
OSPiHandle* driveRomHandle;

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@ -5,7 +5,7 @@
#include "libc/stdint.h"
#include "attributes.h"
#include "global.h"
#include "ultra64.h"
s32 LeoCJCreateLeoManager(s32 comPri, s32 intPri, OSMesg* cmdBuf, s32 cmdMsgCnt) {
OSPiHandle* driveRomHandle;

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@ -1,4 +1,4 @@
#include "global.h"
#include "ultra64.h"
#include "ultra64/leo.h"
#include "ultra64/leoappli.h"
#include "ultra64/leodrive.h"

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@ -1,4 +1,4 @@
#include "global.h"
#include "ultra64.h"
#include "ultra64/leo.h"
#include "ultra64/leoappli.h"
#include "ultra64/leodrive.h"

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@ -1,4 +1,4 @@
#include "global.h"
#include "ultra64.h"
#include "ultra64/leo.h"
#include "ultra64/leoappli.h"
#include "ultra64/leodrive.h"

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@ -1,4 +1,4 @@
#include "global.h"
#include "ultra64.h"
#include "ultra64/leo.h"
#include "ultra64/leoappli.h"
#include "ultra64/leodrive.h"

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@ -1,4 +1,4 @@
#include "global.h"
#include "ultra64.h"
#include "ultra64/leo.h"
#include "ultra64/leoappli.h"
#include "ultra64/leodrive.h"

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@ -1,4 +1,4 @@
#include "global.h"
#include "ultra64.h"
#include "ultra64/leo.h"
#include "ultra64/leoappli.h"
#include "ultra64/leodrive.h"

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@ -1,4 +1,4 @@
#include "global.h"
#include "ultra64.h"
#include "ultra64/leo.h"
#include "ultra64/leoappli.h"
#include "ultra64/leodrive.h"

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@ -1,4 +1,4 @@
#include "global.h"
#include "ultra64.h"
#include "ultra64/leo.h"
#include "ultra64/leoappli.h"
#include "ultra64/leodrive.h"

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@ -1,4 +1,4 @@
#include "global.h"
#include "ultra64.h"
#include "ultra64/leo.h"
#include "ultra64/leoappli.h"
#include "ultra64/leodrive.h"

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@ -3,7 +3,7 @@
#include "ultra64/leodrive.h"
#include "attributes.h"
#include "global.h"
#include "ultra64.h"
extern vu16 LEOrw_flags;

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@ -1,4 +1,4 @@
#include "global.h"
#include "ultra64.h"
#include "ultra64/leo.h"
#include "ultra64/leoappli.h"
#include "ultra64/leodrive.h"

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@ -1,7 +1,8 @@
#include "global.h"
#include "ultra64.h"
#include "ultra64/leo.h"
#include "ultra64/leoappli.h"
#include "ultra64/leodrive.h"
#include "macros.h"
static s32 __leoResetCalled = false;
static s32 __leoQueuesCreated = false;

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@ -1,4 +1,4 @@
#include "global.h"
#include "ultra64.h"
#include "ultra64/leo.h"
#include "ultra64/leoappli.h"
#include "ultra64/leodrive.h"

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@ -1,4 +1,4 @@
#include "global.h"
#include "ultra64.h"
#include "ultra64/leo.h"
#include "ultra64/leoappli.h"
#include "ultra64/leodrive.h"

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@ -1,4 +1,4 @@
#include "global.h"
#include "ultra64.h"
#include "ultra64/leo.h"
#include "ultra64/leoappli.h"
#include "ultra64/leodrive.h"

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@ -1,4 +1,4 @@
#include "global.h"
#include "ultra64.h"
#include "ultra64/leo.h"
#include "ultra64/leoappli.h"
#include "ultra64/leodrive.h"

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@ -3,7 +3,7 @@
#include "ultra64/leodrive.h"
#include "attributes.h"
#include "global.h"
#include "ultra64.h"
extern s32 currentCommand;

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@ -1,4 +1,4 @@
#include "global.h"
#include "ultra64.h"
#include "ultra64/leo.h"
#include "ultra64/leoappli.h"
#include "ultra64/leodrive.h"

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@ -1,4 +1,4 @@
#include "global.h"
#include "ultra64.h"
#include "ultra64/leo.h"
#include "ultra64/leoappli.h"
#include "ultra64/leodrive.h"

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@ -1,4 +1,4 @@
#include "global.h"
#include "ultra64.h"
#include "ultra64/leo.h"
#include "ultra64/leoappli.h"
#include "ultra64/leodrive.h"

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@ -1,4 +1,4 @@
#include "global.h"
#include "ultra64.h"
#include "ultra64/leo.h"
#include "ultra64/leoappli.h"
#include "ultra64/leodrive.h"

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@ -1,4 +1,4 @@
#include "global.h"
#include "ultra64.h"
#include "ultra64/leo.h"
#include "ultra64/leoappli.h"
#include "ultra64/leodrive.h"

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@ -1,4 +1,4 @@
#include "global.h"
#include "ultra64.h"
#include "ultra64/leo.h"
#include "ultra64/leoappli.h"
#include "ultra64/leodrive.h"

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@ -1,4 +1,4 @@
#include "global.h"
#include "ultra64.h"
#include "ultra64/leo.h"
#include "ultra64/leoappli.h"
#include "ultra64/leodrive.h"

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@ -1,4 +1,4 @@
#include "global.h"
#include "ultra64.h"
#include "ultra64/leo.h"
#include "ultra64/leoappli.h"
#include "ultra64/leodrive.h"

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@ -1,4 +1,4 @@
#include "global.h"
#include "ultra64.h"
#include "ultra64/leo.h"
#include "ultra64/leoappli.h"
#include "ultra64/leodrive.h"

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@ -1,4 +1,4 @@
#include "global.h"
#include "ultra64.h"
#include "ultra64/leo.h"
#include "ultra64/leoappli.h"
#include "ultra64/leodrive.h"

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@ -1,4 +1,4 @@
#include "global.h"
#include "ultra64.h"
#include "ultra64/leo.h"
#include "ultra64/leoappli.h"
#include "ultra64/leodrive.h"

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@ -3,7 +3,7 @@
#include "ultra64/leodrive.h"
#include "attributes.h"
#include "global.h"
#include "ultra64.h"
typedef struct {
/* 0x0 */ u8 year;

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@ -1,4 +1,4 @@
#include "global.h"
#include "ultra64.h"
#include "ultra64/leo.h"
#include "ultra64/leoappli.h"
#include "ultra64/leodrive.h"

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@ -1,8 +1,10 @@
#include "global.h"
#include "ultra64.h"
#include "ultra64/leo.h"
#include "ultra64/leoappli.h"
#include "ultra64/leodrive.h"
#include "macros.h"
u16 leoLba_to_phys(u32 lba) {
u16 vzone_num;
u16 zone_slba;

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@ -1,4 +1,4 @@
#include "global.h"
#include "ultra64.h"
#include "ultra64/leo.h"
#include "ultra64/leoappli.h"
#include "ultra64/leodrive.h"

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@ -1,5 +1,5 @@
#include "libu64/rcp_utils.h"
#include "ultra64.h"
#include "global.h"
#if PLATFORM_N64 || DEBUG_FEATURES

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@ -1,5 +1,5 @@
#include "ultra64.h"
#include "global.h"
#include "z64math.h" // TODO: libultra should not have access to game-side headers
static const du P[] = {
{ 0x3FF00000, 0x00000000 }, { 0xBFC55554, 0xBC83656D }, { 0x3F8110ED, 0x3804C2A0 },

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@ -1,4 +1,5 @@
#include "global.h"
#include "ultra64.h"
#include "z64math.h" // TODO: libultra should not have access to game-side headers
void guLookAtF(f32 mf[4][4], f32 xEye, f32 yEye, f32 zEye, f32 xAt, f32 yAt, f32 zAt, f32 xUp, f32 yUp, f32 zUp) {
f32 length;

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@ -1,4 +1,4 @@
#include "global.h"
#include "ultra64.h"
#define FTOFRAC8(x) ((s32)MIN(((x) * (128.0f)), 127.0f) & 0xFF)

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@ -1,4 +1,4 @@
#include "global.h"
#include "ultra64.h"
void guMtxF2L(f32 mf[4][4], Mtx* m) {
s32 i, j;

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@ -1,4 +1,5 @@
#include "global.h"
#include "ultra64.h"
#include "z64math.h" // TODO: libultra should not have access to game-side headers
void guNormalize(f32* x, f32* y, f32* z) {
f32 m = 1 / sqrtf(SQ(*x) + SQ(*y) + SQ(*z));

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@ -1,4 +1,4 @@
#include "global.h"
#include "ultra64.h"
void guOrthoF(f32 mf[4][4], f32 left, f32 right, f32 bottom, f32 top, f32 near, f32 far, f32 scale) {
s32 i, j;

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@ -1,4 +1,4 @@
#include "global.h"
#include "ultra64.h"
void guPerspectiveF(f32 mf[4][4], u16* perspNorm, f32 fovy, f32 aspect, f32 near, f32 far, f32 scale) {
f32 yscale;

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@ -1,4 +1,4 @@
#include "global.h"
#include "ultra64.h"
/**
* guPositionF

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@ -1,4 +1,4 @@
#include "global.h"
#include "ultra64.h"
void guRotateF(f32 m[4][4], f32 a, f32 x, f32 y, f32 z) {
static f32 dtor = M_PI / 180.0f;

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@ -1,4 +1,4 @@
#include "global.h"
#include "ultra64.h"
void guScaleF(f32 m[4][4], f32 x, f32 y, f32 z) {
guMtxIdentF(m);

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