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Add comments and macros to prevent match issues with formatting
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parent
0704beba8d
commit
251aea64ab
9 changed files with 33 additions and 20 deletions
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@ -35,4 +35,8 @@
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#define CAPACITY(upg, value) gUpgradeCapacities[upg][value]
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#define CUR_CAPACITY(upg) CAPACITY(upg, CUR_UPG_VALUE(upg))
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#define SET_NEXT_GAMESTATE(curState, newInit, newStruct) \
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(curState)->init = newInit; \
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(curState)->size = sizeof(newStruct);
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#endif
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@ -21,7 +21,7 @@
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#define VT_ESC "\x1b"
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#define VT_CSI "["
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#define VT_CUP(x, y) VT_ESC VT_CSI #y ";" #x "H"
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#define VT_CUP(x, y) VT_ESC VT_CSI y ";" x "H"
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#define VT_ED(n) VT_ESC VT_CSI #n "J"
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#define VT_SGR(n) VT_ESC VT_CSI n "m"
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@ -175,7 +175,7 @@ void FaultDrawer_SetCharPad(s8 padW, s8 padH)
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void FaultDrawer_SetCursor(s32 x, s32 y)
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{
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if (sFaultDrawerStruct.osSyncPrintfEnabled)
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osSyncPrintf(VT_CUP(%d, %d), (y - sFaultDrawerStruct.yStart) / (sFaultDrawerStruct.charH + sFaultDrawerStruct.charHPad), (x - sFaultDrawerStruct.xStart) / (sFaultDrawerStruct.charW + sFaultDrawerStruct.charWPad));
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osSyncPrintf(VT_CUP("%d", "%d"), (y - sFaultDrawerStruct.yStart) / (sFaultDrawerStruct.charH + sFaultDrawerStruct.charHPad), (x - sFaultDrawerStruct.xStart) / (sFaultDrawerStruct.charW + sFaultDrawerStruct.charWPad));
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sFaultDrawerStruct.cursorX = x;
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sFaultDrawerStruct.cursorY = y;
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}
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@ -6,7 +6,7 @@ void TitleSetup_InitImpl(GameState* gameState)
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osSyncPrintf("ゼルダ共通データ初期化\n");
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SaveContext_Init();
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gameState->running = false;
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gameState->init = Title_Init; gameState->size = sizeof(TitleContext);
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SET_NEXT_GAMESTATE(gameState, Title_Init, TitleContext);
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}
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void TitleSetup_Destroy(GameState* gameState)
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@ -2434,9 +2434,14 @@ void Interface_SetNaviCall(GlobalContext* globalCtx, u16 naviCallState)
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!interfaceCtx->naviCalling &&
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(globalCtx->csCtx.state == 0))
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{
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// Whitespace matters for codegen here
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if (naviCallState == 0x1E) Audio_PlaySoundGeneral(NA_SE_VO_NAVY_CALL, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
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if (naviCallState == 0x1D) func_800F4524(&D_801333D4, NA_SE_VO_NA_HELLO_2, 32);
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// clang-format off
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// NOLINTNEXTLINE
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if (naviCallState == 0x1E) Audio_PlaySoundGeneral(NA_SE_VO_NAVY_CALL, &D_801333D4, 4,
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&D_801333E0, &D_801333E0, &D_801333E8);
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// clang-format on
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if (naviCallState == 0x1D)
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func_800F4524(&D_801333D4, NA_SE_VO_NA_HELLO_2, 32);
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interfaceCtx->naviCalling = 1;
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sCUpInvisible = 0;
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@ -2478,14 +2483,16 @@ s32 Health_ChangeBy(GlobalContext* globalCtx, s16 healthChange)
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// Translates to: "***** Fluctuation=%d (now=%d, max=%d) ***"
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osSyncPrintf("***** 増減=%d (now=%d, max=%d) ***", healthChange, gSaveContext.health, gSaveContext.health_capacity);
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// Whitespace matters for codegen here
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if (healthChange > 0) Audio_PlaySoundGeneral(NA_SE_SY_HP_RECOVER, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
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else if ((gSaveContext.double_defense != 0) && (healthChange < 0))
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{
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// clang-format off
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// NOLINTNEXTLINE
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if (healthChange > 0) Audio_PlaySoundGeneral(NA_SE_SY_HP_RECOVER, &D_801333D4, 4,
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&D_801333E0, &D_801333E0, &D_801333E8);
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else if ((gSaveContext.double_defense != 0) && (healthChange < 0)) {
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healthChange >>= 1;
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// Translates to: "Heart decrease halved!!=%d"
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osSyncPrintf("ハート減少半分!!=%d\n", healthChange);
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}
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// clang-format on
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gSaveContext.health += healthChange;
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@ -3582,9 +3589,10 @@ void func_8008A994(InterfaceContext* interfaceCtx)
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{
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s32 sp18[4];
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// Whitespace matters for codegen here
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sp18[1] = 240; sp18[3] = 320;
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// clang-format off
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sp18[1] = SCREEN_HEIGHT; sp18[3] = SCREEN_WIDTH;
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sp18[0] = 0; sp18[2] = 0;
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// clang-format on
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func_800AA4FC(&interfaceCtx->view, sp18);
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func_800AB2C4(&interfaceCtx->view);
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@ -6,7 +6,7 @@ void Sample_Calc(SampleContext* this)
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{
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if (!~(this->state.input[0].padPressed | ~START_BUTTON))
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{
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this->state.init = func_800BCA64; this->state.size = sizeof(GlobalContext);
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SET_NEXT_GAMESTATE(&this->state, func_800BCA64, GlobalContext);
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this->state.running = false;
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}
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}
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@ -73,9 +73,10 @@ void Sample_SetupView(SampleContext* this)
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gfxCtx = this->state.gfxCtx;
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func_800AA278(view, gfxCtx);
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// clang-format off
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v0[1] = SCREEN_HEIGHT; v0[3] = SCREEN_WIDTH;
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v0[0] = 0;
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v0[2] = 0;
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v0[0] = 0; v0[2] = 0;
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// clang-format on
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func_800AA4FC(view, &v0);
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func_800AA460(view, 60, 10, 12800);
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@ -110,11 +110,8 @@ void func_8097C930(DemoGo* this)
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s16* something = &this->unk_192;
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s16* other = &this->unk_190;
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s32 pad[3];
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s16 phi_v0;
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if (*something == 0) { phi_v0 = 0; } else { *something -= 1; phi_v0 = *something;}
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if (phi_v0 == 0)
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if (DECR(*something) == 0)
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{
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*something = Math_Rand_S16Offset(0x3C, 0x3C);
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}
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@ -849,7 +849,10 @@ static void EnWallmas_DrawXlu(EnWallmas *this, GlobalContext *globalCtx)
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return;
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}
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// clang-format off
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gfxCtx = globalCtx->state.gfxCtx; func_800C6AC4(gfx, globalCtx->state.gfxCtx, "../z_en_wallmas.c", 1386);
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// clang-format on
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func_80094044(globalCtx->state.gfxCtx);
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gDPSetPrimColor(gfxCtx->polyXlu.p++, 0, 0, 0x00, 0x00, 0x00, 0xFF);
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@ -15,7 +15,7 @@ static void Opening_SetNextGameState(OpeningContext* this)
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func_800A82C8();
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gSaveContext.cutscene_index = 0xFFF3;
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gSaveContext.scene_setup_index = 7;
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this->state.init = func_800BCA64; this->state.size = sizeof(GlobalContext);
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SET_NEXT_GAMESTATE(&this->state, func_800BCA64, GlobalContext);
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}
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static void func_80803C5C(OpeningContext* this)
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