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Decompile z_play.c and Match/Document some of z_view.c (#74)
* Decompile z_play.c and Match/Document some of z_view.c Also fix the last non matching in z_sample.c and update some game state functions. * Suggestions from PR #74 * Fix undefined reference to Gameplay_DrawOverlay * Suggestion from PR #74 (2) * Fix a fake argument in func_800BC450
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278 changed files with 5139 additions and 5939 deletions
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@ -7,22 +7,22 @@
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#include <ultra64.h>
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#include <global.h>
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void Opening_SetNextGameState(OpeningContext* this) {
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gSaveContext.game_mode = 1;
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void Opening_SetupTitleScreen(OpeningContext* this) {
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gSaveContext.gameMode = 1;
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this->state.running = false;
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gSaveContext.link_age = 0;
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gSaveContext.linkAge = 0;
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func_800A82C8();
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gSaveContext.cutscene_index = 0xFFF3;
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gSaveContext.scene_setup_index = 7;
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SET_NEXT_GAMESTATE(&this->state, func_800BCA64, GlobalContext);
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gSaveContext.cutsceneIndex = 0xFFF3;
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gSaveContext.sceneSetupIndex = 7;
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SET_NEXT_GAMESTATE(&this->state, Gameplay_Init, GlobalContext);
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}
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void func_80803C5C(OpeningContext* this) {
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}
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void Opening_Update(OpeningContext* this) {
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void Opening_Main(OpeningContext* this) {
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func_80095248(this->state.gfxCtx, 0, 0, 0);
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Opening_SetNextGameState(this);
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Opening_SetupTitleScreen(this);
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func_80803C5C(this);
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}
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@ -32,7 +32,7 @@ void Opening_Destroy(OpeningContext* this) {
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void Opening_Init(OpeningContext* this) {
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R_UPDATE_RATE = 1;
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Matrix_Init(&this->state);
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func_800AA278(&this->view, this->state.gfxCtx);
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this->state.main = Opening_Update;
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View_Init(&this->view, this->state.gfxCtx);
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this->state.main = Opening_Main;
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this->state.destroy = Opening_Destroy;
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}
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@ -40,7 +40,7 @@ void Title_Calc(TitleContext* this) {
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this->exit = 1;
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}
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void Title_InitView(TitleContext* this, f32 x, f32 y, f32 z) {
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void Title_SetupView(TitleContext* this, f32 x, f32 y, f32 z) {
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View* view;
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Vec3f v1;
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Vec3f v2;
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@ -91,7 +91,7 @@ void Title_Draw(TitleContext* this) {
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func_8002EABC(&v1, &v2, &v3, this->state.gfxCtx);
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gSPSetLights1(gfxCtx->polyOpa.p++, sTitleLights);
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Title_InitView(this, 0, 150.0, 300.0);
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Title_SetupView(this, 0, 150.0, 300.0);
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func_80093D18(this->state.gfxCtx);
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Matrix_Translate(-53.0, -5.0, 0, MTXMODE_NEW);
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Matrix_Scale(1.0, 1.0, 1.0, MTXMODE_APPLY);
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@ -127,12 +127,11 @@ void Title_Draw(TitleContext* this) {
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Graph_CloseDisps(dispRefs, this->state.gfxCtx, "../z_title.c", 483);
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}
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void Title_Update(TitleContext* this) {
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void Title_Main(TitleContext* this) {
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GraphicsContext* gfxCtx = this->state.gfxCtx;
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u32 pad;
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Gfx* dispRefs[4];
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u32 pad2;
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Gfx* gfx[2];
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Gfx* dispRefs[5];
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u32 pad[2];
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Gfx* gfx;
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Graph_OpenDisps(dispRefs, this->state.gfxCtx, "../z_title.c", 494);
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@ -142,14 +141,14 @@ void Title_Update(TitleContext* this) {
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Title_Calc(this);
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Title_Draw(this);
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if (D_8012DBC0) {
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gfx[0] = gfxCtx->polyOpa.p;
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gfx = gfxCtx->polyOpa.p;
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Title_PrintBuildInfo(&gfx);
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gfxCtx->polyOpa.p = gfx[0];
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gfxCtx->polyOpa.p = gfx;
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}
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if (this->exit) {
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gSaveContext.seq_index = -1;
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gSaveContext.night_sfx = -1;
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gSaveContext.game_mode = 1;
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gSaveContext.seqIndex = 0xFF;
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gSaveContext.nightSeqIndex = 0xFF;
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gSaveContext.gameMode = 1;
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this->state.running = false;
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SET_NEXT_GAMESTATE(&this->state, Opening_Init, OpeningContext);
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}
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@ -173,11 +172,11 @@ void Title_Init(TitleContext* this) {
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DmaMgr_SendRequest1(this->staticSegment, (u32)_nintendo_rogo_staticSegmentRomStart, size, "../z_title.c", 615);
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R_UPDATE_RATE = 1;
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Matrix_Init(&this->state);
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func_800AA278(&this->view, this->state.gfxCtx);
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this->state.main = Title_Update;
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View_Init(&this->view, this->state.gfxCtx);
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this->state.main = Title_Main;
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this->state.destroy = Title_Destroy;
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this->exit = false;
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gSaveContext.file_num = 0xFF;
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gSaveContext.fileNum = 0xFF;
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func_800A9CD4(&this->state, &this->sram);
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this->ult = 0;
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this->unk_1D4 = 0x14;
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